moved existing feed files to project directory

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<script lang="ts">
import ImageGallery from "$lib/lists/image-gallery.svelte";
</script>
Back in January, I was thinking to myself that I'd really like to learn to draw. It would have some practical benefits like potentially being able to draw concept art for my game, but ultimately I just liked the idea of drawing as a hobby. I doodled a few small things before deciding that I should challenge myself to draw something every single day for an entire month (4 weeks); [I documented the entire thing here](/blog/2026/0205), but spoiler alert: I think I succeeded in learning to draw and I am now able to sketch like I was never able to before!
Here are some of my favourite drawings from around that time, in chronological order:
<ImageGallery
images={[
{
src: "/blog/2026/0129/girl.webp",
alt: "A small drawing of an anime-style girl's head. She has a ponytail and is looking towards the left with a concentrated gaze.",
desc: [
"<b>2026-01-29</b> (before the challenge)",
"A small sketch (only like 4cm wide) that I drew with a ballpoint pen on pink paper. The fact that I was able to sketch this, without any prior practice, plus an intrinsic want to be able to draw made me seriously consider learning to draw.",
"Having learned just a little bit about drawing, I can say now (a month and a half later) that this isn't great, but it served its purpose of making me start to draw!",
],
},
{
src: "drawings/2026/breadgirl.webp",
alt: "An anime-style girl chewing on a piece of bread. She wears a ponytail and a sleeveless top.",
desc: [
"<b>2026-01-30</b> (before the challenge)",
"I drew her during a game of Wizard. I initially wanted to make her chew on a whole loaf but I didn't know how to draw that.",
"Wasn't really sure how to convey that her mouth is full either, but in retrospect, I could have exaggerated the bow in her lower eyelids to do so.",
"I like her eyes. Her head could be taller, actually.",
],
},
{
src: "/blog/2026/0205/13-2.webp",
alt: "A pencil drawing of a girl looking to the left. She is wearing a cropped loose tee and jeans, while her right hand is hinted to rest on her hip.",
desc: [
"<b>2026-02-18</b>",
"She's the product of me trying to re-draw the character I drew on day 1 of my drawing challenge, and I was really glad to see that I had actually improved!",
],
},
{
src: "/blog/2026/0205/18.webp",
alt: "A pencil sketch of a girl holding up a V sign with her left arm. She is wearing a long-sleeve shirt, jeans, and her hair is tied up in a ponytail. She is winking, the other eye is coloured green. Her body is tilted towards the right side of the paper. In the top right corner is a lightly-drawn sketch of the girl's pose.",
desc: [
"<b>2026-02-23</b>",
"My first character with the new style of drawing eyes I picked up from a manga drawing book!",
"I named her Emilia because she looked like a more nice and caring character.",
],
},
{
src: "/blog/2026/0205/21.webp",
alt: "Two pencil sketches traced over with a black fineliner. The left one is of a hand with a cube in its palm, sketched after the hand on the cover of Porter Robinson's album Worlds. Beneath it is an emoticon used on the same cover. To the right is a manga-style head with green eyes and wavy hair, meant to resemble Porter Robinson's Vocaloid mascot Po-Uta.",
desc: [
"<b>2026-02-26</b>",
"I drew the Worlds hand for practice and then decided to draw Po-Uta's head as well. I realised then that learning to draw gave me the ability to draw fanart.",
"I had never considered that possibility before.",
],
},
{
src: "/blog/2026/0205/22.webp",
alt: "A pencil sketch of a girl with a ponytail, crop top, and track pants with a slightly shocked look on her face. She is looking at her right arm, which is a cyborg part.",
desc: [
"<b>2026-02-27</b>",
"Possibly my favourite sketch from the drawing challenge, because she looks cool, but also because her design deviates from the other characters a bit.",
],
},
{
src: "/blog/2026/0205/27-1.webp",
alt: "A drawing of a girl with her head tilted towards her right shoulder. She is smiling with her eyes closed and is holding up a victory sign with her left hand. She has her hair in a ponytail and is wearing jeans with shoulder straps, and there is a scrunchie on her left wrist as well.",
desc: [
"<b>2026-03-04</b>",
"This is actually the construction sketch of a drawing I later went over with a fineliner and coloured pencils. However, I kind of prefer the pencil sketch.",
"This was my first attempt at a head-on perspective. I had fun drawing details like the scrunchie, the jeans, and the smile!",
],
},
{
src: "drawings/2026/0310.webp",
alt: "A digital drawing of a girl with long brown hair in a ponytail. She has green eyes and is wearing a cropped shirt with stripes, an orange spaghetti top underneath, and dark trousers. She is holding her hands behind her back.",
desc: [
"<b>2026-03-10</b> (after the challenge)",
"ok i changed my mind on digital art. it's awesome.",
"My first drawing using Krita! I went with my usual methods but tried refining some things and adding (hopefully not overly misplaced) shadows too. I ended up really liking the ability to use layers, and colour in digital art just pops so nicely.",
"Initially, I drew the left arm in front of her body but later changed this to avoid drawing the hand.",
],
},
]}
/>

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import SubtitledImage from "$lib/components/subtitled-image.svelte";
import ImageGallery from "$lib/lists/image-gallery.svelte";
</script>
<SubtitledImage
image="electronics/3ds-usb-c/showcase.mp4"
subtitle="it charges via USB-C! also do you like my A Hat in Time theme?"
video
/>
I modded my New 3DS XL (SNES Edition) to give it a USB-C port to charge!
<ImageGallery
images={[
{
src: "electronics/3ds-usb-c/finished.webp",
alt: "A back view at a New Nintendo 3DS XL with a USB-C port added between the charging port and the right shoulder buttons.",
desc: ["the USB-C port in all its glory"],
},
{
src: "electronics/3ds-usb-c/hole.webp",
alt: "At the top is a view at a USB-C-shaped hole cut into the back half of a New 3DS XL. At the bottom is a look at the same hole from the inside of the case. There are rough cutouts where the stylus slides in.",
desc: [
"a closer look at the holes I cut, and how they affect the stylus slot",
],
},
]}
/>
I used a small USB-C breakout I had lying around that is wired straight into the charging pads of the original charging port, which is left completely intact. The breakout board also has a 5.1kΩ resistor between ground and one of the CC pins (which I had to manually find because it's unlabelled) to allow for using C-to-C cables.
What I wrecked in turn was the wrist strap loop, which I completely cut out to create the hole for the port. The stylus port also got cut down to make space, but my stylus is kind of broken and doesn't stay put when I put it into the system, so I didn't really care about that.
It works well! The hole isn't the prettiest but it was pretty simple to pull off, and extremely cheap as well. In turn I got a 3DS that I can charge using any USB-C cable and I no longer need to lug around the proprietary 3DS charger!

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import TableOfContents from "$lib/components/table-of-contents.svelte";
</script>
![Top view of the Daisy FM synth](fullview.webp)
A friend showed me the [Daisy Seed](https://electro-smith.com/products/daisy-seed), an Arduino-compatible microcontroller made for developing audio equipment. With a little bit of motivation and absolutely no experience in either programming synthesisers or electronics in general, I quickly got my hands on one and started to toy around.
So... *how did we get here?*
<TableOfContents />
## How did I make this?
### Components
[Here's a list of the components](https://www.reichelt.de/my/2171501) I used in this project.
- 21 Cherry MX Low Profile Red switches, of which 15 are used for the playing keys, and 6 are used for the wavetable select (sine, square, saw) 3 for the carrier signal, and another 3 for the modulator signal.
- 11 rotating potentiometers RK11K113-LIN10K by Alps are used to adjust the volume ADSR curve as well as the effects.
- Two CD 4051BE multiplexers are used to connect further inputs, since the analogue inputs on the Daisy did not suffice. One of them connects the majority of the rotating potentiometers to Daisy, the other connects two potentiometers and the 6 wavetable keys. Takumi Ogata has a great guide on how to use these things with Daisy [on the Daisy forum](https://forum.electro-smith.com/t/cd4051-multiplexer-tutorial-is-here/3481)!
- A toggle switch is used to toggle the flanger on and off.
- A 75mm sliding potentiometer is used to adjust the master volume.
- An audio jack breakout board provides means to connect the synth to an audio output. This can theoretically be replaced by any kind of analogue connector; this breakout board by Soldered just proved to be the most convenient for both soldering and mounting to the case.
- A USB-C breakout board, also by Soldered, is used for power and data transfer (flashing the synth). This isn't necessary, though since Daisy only provides a microUSB connector, I felt this was sorely needed.
- Two 5.1 kΩ, 0.25 W resistors are used as pulldown resistors to enable C-to-C functionality on the Daisy, making it compatible to the USB-C standard. Again, not necessary, though quite recommended if you're using a USB-C port.
I also bought [this 5-pack of 45mm sliding potentiometers](https://www.amazon.de/dp/B07WTMGX6C) from Amazon. They're not of the highest quality and they don't have a covering protecting the resistance strips on the inside from debris, but they do snap to 50%, which I didn't know when I bought them, but turns out to be super convenient when used as a pitch slider!
### PCB & Assembly
#### KiCad
I designed the PCB in [KiCad](https://www.kicad.org/). I had no prior experience in designing PCBs, but designing one merely for interactable components was simple, as I didn't have to worry quite so much about electronic interference and similar issues commonly found in original PCB design utilising ICs and other complex components. I don't know much about this... but all of this is to say, learning KiCad for this project wasn't too difficult.
I split the PCB into four layers, separating power, ground, digital signals (switches and toggle), and analogue signals (potentiometers, audio out). I made some exceptions, such as for the waveform buttons, since they cross the playing key traces.
<div class="horizontally-centre-aligned">
<img src="/projects/daisyfm/pcb-sketch.webp" alt="Screenshot of KiCad schematic">
<img src="/projects/daisyfm/pcb-empty.webp" alt="The finished PCB produced from the KiCad schematic">
</div>
The PCB was manufactured by [JLCPCB](https://jlcpcb.com/).
#### USB-C
If using a USB-C breakout board, wire in two 5.1 kΩ pulldown resistors by soldering a resistor between the pin CC1 and ground. Do the same for pin CC2 with a second resistor.
Alternatively, if your USB-C breakout board does not have CC pins exposed, there's a chance you could still connect pulldown resistors to make it compatible. On [this breakout board](https://www.amazon.de/dp/B09FPZDDD9) I purchased on Amazon, I discovered that the third pin from the right exposes a CC connection. Wiring a resistor between this pin and ground enabled C-to-C functionality. If you want to test the functionality before soldering, you can hold a resistor between this pin and either the ground connector on the board or the USB port's outer shell, since that one's grounded as well.
<div class="horizontally-centre-aligned">
<img src="/projects/daisyfm/usbc-breakout-small.webp" alt="Close-up of the USB-C breakout board with the CC pin marked">
<img src="/projects/daisyfm/hand.webp" alt="The tiny USB-C breakout board compared to my hand">
</div>
Do keep in mind that this type of connector does not have mounting holes and requires either a more sophisticated mounting mechanism in the chassis, hot glue, or both. Also, soldering to this pin is insanely finicky, since it is VERY small, so I strongly recommend a breakout board such as [this one by Soldered](https://www.reichelt.de/entwicklerboards-usb-typ-c-adapterboard-buchse-debo-usb-c-f-p376522.html) that exposes the CC pins.
Actually, I later found out that this breakout board does expose CC solder pads on the back, where an SMD resistor such as [this one](https://www.reichelt.de/smd-widerstand-0402-5-1-kohm-63-mw-1--rnd-0402-1-5-1k-p182941.html) can be placed. Since this is a 1mm long SMD component, however, and since I don't have a rework station or anything of the sort, it's safe to say I have not tried this yet.
Now, how do you connect the breakout to Daisy? Daisy does expose USB pins, but they require a little bit of setup. There's another way though, one that's simpler, if perhaps stupid: look for an old microUSB cable (one that carries data) and chop it up, then solder the wires of the end with the microUSB connector to the breakout board. The microUSB end can then be plugged straight into Daisy. By convention, the wiring is as follows:
- the red wire is power and goes to V or VUSB
- the black wire is ground and goes to G or GND
- the green wire is data+ and goes to D+
- the white wire is data- and goes to D-
I used an angled microUSB cable for my chassis.
### Case & 3D Printing
All components were printed using a [Bambu Lab A1 mini printer](https://eu.store.bambulab.com/collections/3d-printer/products/a1-mini?variant=49311552176476) as well as Bambu Lab PLA Metal in the colours [Iron Gray](https://eu.store.bambulab.com/products/pla-metal?variant=46797850902876) and [Iridium Gold](https://eu.store.bambulab.com/products/pla-metal?variant=46797851099484). These materials do not contain metal particles and are very easy to print.
The components were designed using [Autodesk Fusion](https://www.autodesk.com/eu/products/fusion-360/overview). Honestly, this program annoys me to no end sometimes, but it does prove to be quite useful. You can [get it for free](https://www.autodesk.com/education/edu-software/overview) if you're a student, educator, or school IT admin, but they really make it difficult to find this page, I'm telling ya.
### Programming
The synth runs on a script written in the Arduino IDE using the [DaisySP library](https://electro-smith.github.io/DaisySP/index.html). Documentation was sparse... but it worked out. Finding the website wasn't actually all too easy, I found, though it proved to be my best resource.
The synth essentially works by holding an array of 15 carrier oscillators and another 15 modulator oscillators. Each oscillator only plays when the volume is greater than 0, meaning that nothing is processed until a key is pressed. However, the load of processing 30 oscillators plus effects, if they are active, when pressing all the keys is too much and will cause Daisy to freeze and crash. This is not an issue during regular use, though.
Find the script on [my Codeberg page](https://codeberg.org/denizk0461/daisy-fm-synth)!
## What can it do?
### Oscillators
This synth offers 3 waveforms that can be played via the carrier oscillator: sine, square, saw. This oscillator can be modified using frequency modulation by using the modulator oscillator, which also offers sine, square, and saw waveforms. The modulator's pitch deviation from the carrier oscillator can be set, as well as its wet/dry mix.
### Effects
The synth has a flanger effect that can be enabled via a switch and tweaked using frequency, depth, and delay parameters. Distortion and sample reduction are also available.
## What could I have done better?
There are a few things I would add or do differently, if I was to create a second one of these:
The case has too few screw standoffs, which would result in the PCB flexing when buttons were pushed. I remedied this by gluing in some standoffs that lack screw holes, but it would of course be more ideal to model these into the actual case body. On that note, I would also add more screw holes in the PCB wherever possible, as the PCB didn't feature many holes, and the ones it did have were quite concentrated on the left side of the board.
Some visual feedback would also be nice; a power LED could be nice. A display could have been even better, perhaps a small OLED display like [this one](https://www.reichelt.de/entwicklerboards-display-oled-0-96-128x64-pixel-blau-debo-oled5-0-96-p384685.html). It could have given feedback on individual parameters, such as a percentage on effects when the user turns a knob.

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<SubtitledImage
image="electronics/deej0461/finished.webp"
altText="A golden 3D printed shell with a slider on its left, two LEDs recessed, and four black buttons on its right. The buttons have symbols of speakers, monitors, and headphones printed on them. Three screws at the top are visible. A USB-C cable is plugged into the back of it."
subtitle="a handful of device for controlling a handful of other devices"
alignment="left"
smaller
/>
This little device was inspired by one a friend of mine built his own version of: a [deej](https://github.com/omriharel/deej) volume slider panel. This thing allows you to control different applications with individual, *physical*, sliders. Super cool thing.
Except I didn't need all these sliders, really. A single slider would be cool, I thought. You know what I really wanted? Buttons to control the audio *source*, because I switch between speakers and headphones constantly, and that's at least 3 clicks every time I want to switch. So I built a device based on deej, but with some expansions.
I only used few components: a HID-enabled Arduino-compatible Pro Micro with USB-C controls the whole thing. Hooked up to it are four Cherry switches and a Soldering slider I had lying around from my [Daisy project](/projects/daisy), and I added two LEDs for good measure. It's all packaged into a 3D-printed enclosure I designed myself. The slider is screwed in tightly, and so is the top of the case; the key switches are clipped in from the top so they don't fall out; the Arduino and the LEDs are just hot-glued in. For extra flair, the four output buttons are marked with symbols for my outputs: two monitors, a pair of loudspeakers, and a pair of headphones. In the final device, they're arranged so that my two most frequently-used buttons are at the bottom for easier reach.
Software-wise, I set this up with the original deej software to control main volume. For the audio, I used a program called [SoundSwitch](https://soundswitch.aaflalo.me/). The program listened to key presses for the `F21-F24` keys, which the Arduino triggers when the output keys are pressed. The red LED lights up when a key is pressed; the white LED has no assigned function. This worked pretty well, but this is no longer the setup I use, since I switched to Fedora Linux, as I needed to adapt/change the software for the new OS!
<ImageGallery
images={[
{
src: "electronics/deej0461/printing.webp",
alt: "A Bambu Lab A1 mini 3D printer in the middle of printing casing parts using a golden filament. The printer head has two googly eyes attached.",
desc: ["googly-eyed printer hard at work"],
},
{
src: "electronics/deej0461/soldering.webp",
alt: "An Arduino set into a 3D printed case with a slider, two LEDs, and four key switches soldered to it using wires. The components are spread out and hanging out the top of the case.",
desc: ["no PCB? no problem"],
},
]}
/>
When pressing a keyboard's volume button, Windows raises or lowers volume in increments of 2. Fedora does 5. I found this much handier, so I stopped reaching for the slider and just defaulted to using my keyboard. This meant I didn't bother setting up the slider in Fedora. The buttons work, though, but they needed some adjustment. I think (and I might be wrong??) that Linux doesn't support function keys past F12, so I changed the Arduino script so the buttons trigger `Shift + F9-F12`. Instead of a separate program (which kept asking to be updated...), I now use KDE's built-in Shortcuts that trigger a script. The script is one line: `pactl set-default-sink [sink-name]`. The sink name is hard-coded into the file because, as extensive testing proved, Shortcuts does not allow arguments when entering a command. I currently only have two files set up: one for the primary monitor, one for the headphones.
I much prefer the setup now because it doesn't rely on third-party software anymore.
This thing is, no exaggeration, one of the handiest things I have ever built, because I use it quite literally ***every single day***. I often switch between my monitor's speakers and my headphones, and being able to do that with the press of a single button is *unbelievably* handy. I don't even think about it anymore, I just reach for the buttons whenever I switch. It's a part of my routine now and I wouldn't want to miss it.

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<p class="lightyears-text">The world looks so different now. The world looks so different now. The world looks so different now.</p>
One of my favourite music artists, [Jaron](https://youtu.be/GXvqQ5-P82I), released his album LIGHTYEARS a little over a year ago. For his visuals, he uses a variety of symbols in place of Latin letters, and there's a converter on [his website](https://jaronsteele.com/) too. Only problem is that my browser can't seem to display most of the characters because the characters aren't included in most fonts. That's why I made a font! It allows you to type Latin characters from `A-Z` as well as numbers `0-9` and `!?` in the LIGHTYEARS style. Like this:
<p class="lightyears-text">trans rights!</p>
[Download the font here](https://files.natconf.dev/public/lightyears.woff2). It's in the web-optimised `woff2` format and has most characters stripped to minimise its file size it's less than 20 kilobytes in size! Uppercase and lowercase letters are the same. People can 'decrypt' text by copy-pasting it somewhere else!