replaced links to this website with natconf.dev
This commit is contained in:
@@ -4,19 +4,19 @@
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let builds: LinkEntry[] = [
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{
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text: "2023-10-07 (Protagonist #1)",
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link: "https://files.denizk0461.dev/public/projectn5/2023-10-07.zip",
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link: "https://files.natconf.dev/public/projectn5/2023-10-07.zip",
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},
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{
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text: "2023-12-23 (Protagonist #2)",
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link: "https://files.denizk0461.dev/public/projectn5/2023-12-23.zip",
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link: "https://files.natconf.dev/public/projectn5/2023-12-23.zip",
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},
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{
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text: "2024-03-25 (Protagonist #3 with jump animations)",
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link: "https://files.denizk0461.dev/public/projectn5/2024-03-25.zip",
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link: "https://files.natconf.dev/public/projectn5/2024-03-25.zip",
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},
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{
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text: "2025-08-16 (Laura era) [same build as the web version]",
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link: "https://files.denizk0461.dev/public/projectn5/2025-08-16.zip",
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link: "https://files.natconf.dev/public/projectn5/2025-08-16.zip",
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},
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];
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</script>
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@@ -33,9 +33,9 @@ The good news is that I'm done with all of this! The bachelor's thesis in partic
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I decided to upload some playable builds of **Project N5**! Now that the website is running on my own server instead of being hosted by GitHub or Codeberg, I have a lot more freedom here.
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The game, in its state from 2025-05-16 (before the reboot), is available to play in-browser [right here!](https://apps.denizk0461.dev/projectn5) It's not a terribly great experience, though. Loading times are significantly longer and shader compilation regularly freezes the game for longer than in a locally-saved copy. Some shaders are also not functioning as intended, though this only has a minor visual impact. The game was never optimised to work on the web, after all.
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The game, in its state from 2025-05-16 (before the reboot), is available to play in-browser [right here!](https://apps.natconf.dev/projectn5) It's not a terribly great experience, though. Loading times are significantly longer and shader compilation regularly freezes the game for longer than in a locally-saved copy. Some shaders are also not functioning as intended, though this only has a minor visual impact. The game was never optimised to work on the web, after all.
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I've also uploaded old builds of the game [here](https://files.denizk0461.dev/public/projectn5). You'll find the following builds, one for each protagonist:
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I've also uploaded old builds of the game [here](https://files.natconf.dev/public/projectn5). You'll find the following builds, one for each protagonist:
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<LinkList entries={builds} />
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@@ -4,7 +4,7 @@ import { posts } from "../posts";
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const xml = () => `<rss version="2.0">
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<channel>
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<title>Project N5 Devlog</title>
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<link>https://denizk0461.dev/projects/projectn5/devlog/</link>
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<link>https://natconf.dev/projects/projectn5/devlog/</link>
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<description><![CDATA[Development log for the game Project N5 by denizk0461]]></description>${getEntries()}
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</channel>
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</rss>`;
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@@ -16,8 +16,8 @@ function getEntries(): String {
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<item>
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<title><![CDATA[${entry.post.title}]]></title>
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<description><![CDATA[${entry.post.description}]]></description>
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<link>https://denizk0461.dev/projects/projectn5/devlog/${entry.key}</link>
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<guid isPermaLink="true">https://denizk0461.dev/projects/projectn5/devlog/${entry.key}</guid>
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<link>https://natconf.dev/projects/projectn5/devlog/${entry.key}</link>
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<guid isPermaLink="true">https://natconf.dev/projects/projectn5/devlog/${entry.key}</guid>
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<pubDate><![CDATA[${new Date(entry.post.date).toUTCString()}]]></pubDate>
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</item>`)
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entries.forEach(entry => {
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