diff --git a/src/lib/video.svelte b/src/lib/video.svelte index d43a4e3..aae74c4 100644 --- a/src/lib/video.svelte +++ b/src/lib/video.svelte @@ -1,14 +1,25 @@ - - - Video is broken, sorry! + + + Video is broken, sorry! \ No newline at end of file diff --git a/src/routes/+layout.svelte b/src/routes/+layout.svelte index 021a1a2..7ab4357 100644 --- a/src/routes/+layout.svelte +++ b/src/routes/+layout.svelte @@ -310,6 +310,7 @@ video { max-width: var(--media-width); + height: var(--media-height); margin-top: 12px; margin-bottom: 12px; } diff --git a/src/routes/projects/games/projektike.md b/src/routes/projects/games/projektike.md index 11de586..fdb2203 100644 --- a/src/routes/projects/games/projektike.md +++ b/src/routes/projects/games/projektike.md @@ -1,3 +1,13 @@ + + Two friends of mine and I worked together on a multiplayer game where you can throw magical artifacts at one another. It was developed using the Godot Engine. The game featured multiple character classes utilising artifacts such as fire, ice, black/white holes, wind, and teleports, and also had a money collecting mechanic. Player profile saving and character customisation were available, and there was an array of maps available to play on. Up to four players were supported. -The project is currently on hold as of May 2025. \ No newline at end of file +The project is currently on hold as of May 2025. + + \ No newline at end of file diff --git a/static/common/video-placeholder.webp b/static/common/video-placeholder.webp new file mode 100644 index 0000000..ecb4992 Binary files /dev/null and b/static/common/video-placeholder.webp differ