added quote reaction and added quote reaction to 2026/0402 blog post
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@@ -1,5 +1,5 @@
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<script lang="ts">
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// currently available reactions: pointing, joy
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// currently available reactions: pointing, joy, quote
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let {
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reaction,
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text,
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@@ -11,9 +11,13 @@
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function getReactionAlt(r: string): string {
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switch (r) {
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case "joy":
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return ""
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return "";
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case "quote":
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return "";
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case "pointing":
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return "";
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default:
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return "placeholder reaction"
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return "reaction image missing";
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}
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}
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</script>
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@@ -1,6 +1,7 @@
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<script lang="ts">
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import SubtitledImage from "$lib/components/subtitled-image.svelte";
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import Callout from "$lib/components/callout.svelte";
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import ReactionQuote from "$lib/components/reaction-quote.svelte";
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</script>
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fuck i'm so sick of this shit. i need to incoherently ramble about this
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@@ -79,18 +80,15 @@ I've taken down my Anubis instance for now. This doesn't mean I won't ever use i
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Another thing that perplexed me was that [the mascot for Anubis was initially AI generated](https://en.wikipedia.org/wiki/Anubis_(software)#/media/File:Former_Anubis_mascot_pensive.webp). I *hate* when people claim their AI use is justified when they use it as "placeholder art". Gamedevs keep doing that more and more lately and it's infuriating. Speaking of which...
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## shovelware in 2026
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Lately, whenever I'm looking for new games on Steam, one of the first things I do is scroll down to see whether there's an "AI Generated Content Disclosure". I'm actually quite happy Valve implemented this, as it allows me to very quickly identify games that are not worth my time. Thing is though, I can't decide whether the blubs that these "developers" keep writing are hilarious or pathetic.
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Take this blurb by the team behind the title "I Am Jesus Christ" (weird. not linking it):
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<Callout
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type="quote"
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content={[
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"AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game.",
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]}
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<ReactionQuote
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reaction="quote"
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text='"AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game."'
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/>
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This, when dissected, is saying:
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