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GDScript
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extends Sprite2D
class_name Block
@export var health: int = 1
func _ready():
_update_text()
func _update_text():
$Label.text = "%s" % health
func take_damage(damage):
health -= damage
_update_text()
if health <= 0:
die()
func die():
2024-11-13 17:31:22 +01:00
SignalBus.on_money_changed_difference.emit(1)
self.queue_free()