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idlebreakout/scenes/world_boundary.gd
T

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extends StaticBody2D
#func _on_ball_shape_entered(body_rid, body, body_shape_index, local_shape_index):
#print("FUCK YES")
#body.has_collided()
#match self.shape_owner_get_owner(local_shape_index).boundary_invert_axis:
#0: # x
#body.invert_x()
#1: # y
#body.invert_y()