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idlebreakout/scenes/ball_vendor_object.gd
T

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GDScript
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2024-11-13 15:30:05 +01:00
extends HBoxContainer
@export var _ball_texture: CompressedTexture2D
@export var _ball_name: String
@export var _ball_id: int
func _ready():
$BuyButton.texture_normal = _ball_texture
func refresh_ball_price(new_price: int):
$PriceLabel.text = "%s" % new_price
func _on_buy_button_pressed():
SignalBus.on_try_buy_ball.emit(_ball_id)