ball now more consistently collides with arbitrary objects and bounces off them appropriately
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+33
-1
@@ -1,3 +1,35 @@
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[gd_scene format=3 uid="uid://c1i1fp3xbp6ly"]
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[gd_scene load_steps=5 format=3 uid="uid://c1i1fp3xbp6ly"]
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[ext_resource type="Texture2D" uid="uid://c7ejgh4t0c7cw" path="res://blocks/block.webp" id="1_lqtqu"]
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[ext_resource type="Script" path="res://blocks/block.gd" id="2_jqrjk"]
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[ext_resource type="FontFile" uid="uid://dxgnofummhosw" path="res://fonts/play_bold.ttf" id="3_gmjev"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_46e0q"]
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size = Vector2(120, 50)
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[node name="Block" type="Sprite2D"]
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texture = ExtResource("1_lqtqu")
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script = ExtResource("2_jqrjk")
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[node name="Area2D" type="StaticBody2D" parent="."]
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collision_layer = 8
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_46e0q")
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[node name="Label" type="Label" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -71.0
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offset_top = -48.0
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offset_right = -48.0
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offset_bottom = -1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_fonts/font = ExtResource("3_gmjev")
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theme_override_font_sizes/font_size = 40
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