added a speed ball and buttons to add them to the level

This commit is contained in:
2024-07-23 21:09:04 +02:00
parent 9ae0d04136
commit 65accbc2c2
7 changed files with 113 additions and 13 deletions
+12 -6
View File
@@ -1,14 +1,20 @@
extends Node2D
var _current_level = 1
var ball_scene = preload("res://balls/basic/ball_basic.tscn")
func _on_button_pressed():
var new_ball = ball_scene.instantiate()
new_ball.global_position = $GameContent/BallSpawn.global_position
$GameContent/Balls.add_child(new_ball)
var ball_basic_scene = preload("res://balls/basic/ball_basic.tscn")
var ball_speed_scene = preload("res://balls/speed/ball_speed.tscn")
func _physics_process(delta):
if $GameContent/Blocks.get_children().size() == 0:
_current_level += 1
print("DONE")
func _on_button_basic_ball_pressed():
var new_ball = ball_basic_scene.instantiate()
new_ball.global_position = $GameContent/BallSpawn.global_position
$GameContent/Balls.add_child(new_ball)
func _on_button_speed_ball_pressed():
var new_ball = ball_speed_scene.instantiate()
new_ball.global_position = $GameContent/BallSpawn.global_position
$GameContent/Balls.add_child(new_ball)