level now detects (in a very rudimentary way, by checking every frame) whether all blocks have been broken
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extends Node2D
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var _current_level = 1
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var ball_scene = preload("res://balls/basic/ball_basic.tscn")
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func _on_button_pressed():
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var new_ball = ball_scene.instantiate()
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new_ball.global_position = $GameContent/BallSpawn.global_position
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$GameContent/Balls.add_child(new_ball)
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func _physics_process(delta):
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if $GameContent/Blocks.get_children().size() == 0:
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_current_level += 1
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print("DONE")
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