level now detects (in a very rudimentary way, by checking every frame) whether all blocks have been broken
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@@ -3,6 +3,7 @@ extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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randomize()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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