level now detects (in a very rudimentary way, by checking every frame) whether all blocks have been broken

This commit is contained in:
2024-07-23 20:53:55 +02:00
parent eeffba61b6
commit 9ae0d04136
6 changed files with 40 additions and 75 deletions
+1
View File
@@ -3,6 +3,7 @@ extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
randomize()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):