modularised ball vendor
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extends Node2D
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@export_group("Starting Prices")
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@export_range(1, 1000) var _basic_ball: int
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@export_range(1, 1000) var _speed_ball: int
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@onready var _price_basic_current = _basic_ball
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@onready var _price_speed_current = _speed_ball
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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