modularised ball vendor
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+11
-8
@@ -4,17 +4,20 @@ var _current_level = 1
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var ball_basic_scene = preload("res://balls/basic/ball_basic.tscn")
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var ball_speed_scene = preload("res://balls/speed/ball_speed.tscn")
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func _ready():
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SignalBus.on_try_buy_ball.connect(_on_try_buy_ball)
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func _physics_process(delta):
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if $GameContent/Blocks.get_children().size() == 0:
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_current_level += 1
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print("DONE")
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func _on_button_basic_ball_pressed():
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var new_ball = ball_basic_scene.instantiate()
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new_ball.global_position = $GameContent/BallSpawn.global_position
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$GameContent/Balls.add_child(new_ball)
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func _on_button_speed_ball_pressed():
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var new_ball = ball_speed_scene.instantiate()
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func _on_try_buy_ball(id: int):
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var new_ball
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match id:
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1:
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new_ball = ball_basic_scene.instantiate()
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2:
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new_ball = ball_speed_scene.instantiate()
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new_ball.global_position = $GameContent/BallSpawn.global_position
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$GameContent/Balls.add_child(new_ball)
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