extends StaticBody2D #func _on_ball_shape_entered(body_rid, body, body_shape_index, local_shape_index): #print("FUCK YES") #body.has_collided() #match self.shape_owner_get_owner(local_shape_index).boundary_invert_axis: #0: # x #body.invert_x() #1: # y #body.invert_y()