extends CharacterBody2D @export var speed: float = 5 const _speed_mult: float = 200 var _direction: Vector2 = Vector2(1.0, 0.5) func _physics_process(delta): velocity.x = speed * _speed_mult * _direction.x velocity.y = speed * _speed_mult * _direction.y move_and_slide() func invert_x(): _direction.x *= -1 func invert_y(): _direction.y *= -1