extends Node2D @export_group("Starting Prices") @export_range(1, 1000) var _basic_ball: int @export_range(1, 1000) var _speed_ball: int @onready var _price_basic_current = _basic_ball @onready var _price_speed_current = _speed_ball # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass