Files
idlebreakout/blocks/block.gd
T

20 lines
263 B
GDScript

extends Sprite2D
class_name Block
@export var health: int = 1
func _ready():
_update_text()
func _update_text():
$Label.text = "%s" % health
func take_damage(damage):
health -= damage
_update_text()
if health < 0:
die()
func die():
self.queue_free()