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idlebreakout/project.godot
T
2024-11-13 15:30:05 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Idle Breakout"
run/main_scene="res://scenes/mainmenu.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
SignalBus="*res://misc/signal_bus.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
[layer_names]
2d_physics/layer_2="boundary"
2d_physics/layer_3="ball"
2d_physics/layer_4="block"
2d_physics/stretch/mode="viewport"
2d_physics/size/viewport_height=1080
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"