Files
idlebreakout/scenes/level.gd
T
2024-11-13 17:23:04 +01:00

27 lines
679 B
GDScript

extends Node2D
var _current_level = 1
var ball_basic_scene = preload("res://balls/basic/ball_basic.tscn")
var ball_speed_scene = preload("res://balls/speed/ball_speed.tscn")
func _ready():
SignalBus.on_try_buy_ball.connect(_on_try_buy_ball)
func _physics_process(delta):
if $GameContent/Blocks.get_children().size() == 0:
_current_level += 1
func _on_try_buy_ball(id: int):
var new_ball
if $BallVendor.may_buy_ball(id):
match id:
1:
new_ball = ball_basic_scene.instantiate()
2:
new_ball = ball_speed_scene.instantiate()
new_ball.global_position = $GameContent/BallSpawn.global_position
$GameContent/Balls.add_child(new_ball)
else:
pass # TODO