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import json
import random
import socket
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import sys
import threading
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import asyncio
from websockets.asyncio.server import serve
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def generate_code() -> str:
result = ""
for i in range(6):
result += chr(random.randint(0, 25) + 65)
return result
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class Lobby:
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def __init__(self, lobby_id, host_client_id):
self.lobby_id = lobby_id
self.host_client_id = host_client_id
self.connected_clients = {}
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class Client:
def __init__(self, client_id, client_name, websocket):
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self.client_id = client_id
self.client_name = client_name
self.websocket = websocket
class LobbyManager:
def __init__(self):
self.active_lobbies = {}
def get_lobby(self, lobby_id) -> Lobby:
return self.active_lobbies[lobby_id]
def lobby_id_exists(self, lobby_id) -> bool:
return lobby_id in self.active_lobbies
def client_id_exists_in_lobby(self, lobby_id, client_id) -> bool:
if not self.lobby_id_exists(lobby_id):
return False
return client_id in self.active_lobbies[lobby_id].connected_clients
def get_unique_lobby_id(self) -> str:
id = generate_code()
if self.lobby_id_exists(id):
return self.get_unique_lobby_id()
return id
def get_unique_client_id(self, lobby_id) -> str:
id = generate_code()
if self.client_id_exists_in_lobby(lobby_id, id):
return self.get_unique_client_id(lobby_id)
return id
def create_lobby(self, lobby_id, host_client_id) -> None:
self.active_lobbies[lobby_id] = Lobby(lobby_id, host_client_id)
print(f"Created lobby {lobby_id}")
def delete_lobby(self, lobby_id) -> None:
try:
del self.active_lobbies[lobby_id]
print(f"Deleted lobby {lobby_id}")
except KeyError:
print(f"Lobby with ID {lobby_id} not found, could not be deleted")
async def join_lobby(self, lobby_id, client_id, client_name, websocket) -> None:
self.active_lobbies[lobby_id].connected_clients[client_id] = Client(
client_id,
client_name,
websocket,
)
print(f"Client {client_id} joined lobby {lobby_id}")
await self.broadcast_message(
lobby_id,
json.dumps({
"response": "client_joined_lobby",
"new_client_id": client_id,
"new_client_name": client_name,
})
)
async def leave_lobby(self, lobby_id, client_id) -> None:
try:
# get client name BEFORE deleting the client...
client_name = self.get_client_name(lobby_id, client_id)
del self.active_lobbies[lobby_id].connected_clients[client_id]
await self.broadcast_message(
lobby_id,
json.dumps({
"response": "client_left_lobby",
"status": "ok",
"client_name": client_name,
}),
)
print(f"Deleted client {client_id} from lobby {lobby_id}")
except KeyError:
print(f"Client with ID {client_id} in lobby {lobby_id} not found, could not be deleted")
def get_lobby_player_count(self, lobby_id) -> int:
return len(self.active_lobbies[lobby_id].connected_clients)
def get_client_name(self, lobby_id, client_id) -> str:
return self.active_lobbies[lobby_id].connected_clients[client_id].client_name
def get_lobby_host_client_id(self, lobby_id) -> str:
return self.active_lobbies[lobby_id].host_client_id
async def send_message(self, lobby_id, client_id, message) -> None:
await self.active_lobbies[lobby_id].connected_clients[client_id].websocket.send(message)
async def broadcast_message(self, lobby_id, message) -> None:
connected_clients = self.active_lobbies[lobby_id].connected_clients
for client_id in connected_clients:
await connected_clients[client_id].websocket.send(message)
# class ClientConnection:
# def __init__(self, connection, address, lobby_manager):
# self.connection = connection
# self.address = address
# self.lobby_manager = lobby_manager
# self.listen_client()
# # Listens to a connected TCP client.
# def listen_client(self) -> None:
# try:
# print(f"Connected to {self.address[0]}:{self.address[1]}")
# received_data = ""
# while True:
# data = self.connection.recv(1)
# received_data += data.decode("utf-8")
# if received_data[-1] == "}":
# print(received_data)
# self.process_input(received_data)
# received_data = ""
# if not data:
# break
# except IndexError:
# print("Client force-disconnected")
# except ConnectionResetError:
# print("Client force-disconnected")
# finally:
# self.connection.close()
# print(f"Closing connection to {self.address[0]}:{self.address[1]}")
lobby_manager = LobbyManager()
async def listen_websocket() -> None:
async with serve(start_listen_client_websocket, "localhost", 9974) as server:
await server.serve_forever()
async def start_listen_client_websocket(websocket) -> None:
async for message in websocket:
# await
await process_input(message, websocket)
async def process_input(message: str, websocket) -> None:
data_object = json.loads(message)
if data_object["response"] == "create_lobby":
new_lobby_id = lobby_manager.get_unique_lobby_id()
new_client_id = lobby_manager.get_unique_client_id(new_lobby_id)
print(new_client_id + " is creating lobby " + new_lobby_id)
lobby_manager.create_lobby(
new_lobby_id,
new_client_id,
)
await lobby_manager.join_lobby(
new_lobby_id,
new_client_id,
data_object["client_name"],
websocket,
)
await lobby_manager.send_message(
new_lobby_id,
new_client_id,
json.dumps({
"response": "create_lobby",
"status": "ok",
"lobby_id": new_lobby_id,
"client_id": new_client_id,
}),
)
elif data_object["response"] == "join_lobby":
print("joining lobby")
lobby_id = data_object["lobby_id"]
new_client_id = lobby_manager.get_unique_client_id(lobby_id)
await lobby_manager.join_lobby(
lobby_id,
new_client_id,
data_object["client_name"],
websocket,
)
await lobby_manager.send_message(
lobby_id,
new_client_id,
json.dumps({
"response": "join_lobby",
"status": "ok",
"client_id": new_client_id,
}),
)
# send message to all connected clients
elif data_object["response"] == "leave_lobby":
print("leaving lobby")
lobby_id = data_object["lobby_id"]
host_client_id = lobby_manager.get_lobby_host_client_id(lobby_id)
if host_client_id == data_object["client_id"]:
# client is host; close lobby
await lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
await lobby_manager.broadcast_message(
lobby_id,
json.dumps({
"response": "leave_lobby_request",
})
)
if lobby_manager.get_lobby_player_count(lobby_id) == 0:
lobby_manager.delete_lobby(lobby_id)
else:
# client is not host; client leaves only
await lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
elif data_object["response"] == "send_chat_message":
print("relaying chat message")
await lobby_manager.broadcast_message(
data_object["lobby_id"],
json.dumps({
"response": "receive_chat_message",
"message": data_object["message"],
"client_name": lobby_manager.get_client_name(data_object["lobby_id"], data_object["client_id"]),
})
)
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if __name__ == '__main__':
if len(sys.argv) < 2:
print("Usage: ./server.py PORT")
sys.exit(1)
port = int(sys.argv[1])
# tcp_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# server_address = ('168.119.97.227', port)
# tcp_socket.bind(server_address)
# tcp_socket.listen(1)
# tcp_socket.settimeout(0.5)
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print('Listening on *:%d' % (port))
# listen()
asyncio.run(listen_websocket())