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magician/server_tcp.py
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import json
import socket
import sys
import threading
# Establishes connections to TCP clients.
def listen() -> None:
lobby_manager = LobbyManager()
threads = []
while True:
try:
connection, address = tcp_socket.accept()
new_thread = threading.Thread(target=start_listen_client, args=(connection, address, lobby_manager))
new_thread.start()
threads.append(new_thread)
except socket.timeout:
pass
except KeyboardInterrupt:
tcp_socket.close()
def start_listen_client(connection, address, lobby_manager):
ClientConnection(connection, address, lobby_manager)
class Lobby:
def __init__(self, lobby_id, host_client_id):
self.lobby_id = lobby_id
self.host_client_id = host_client_id
self.connected_clients = {}
class Client:
def __init__(self, client_id, client_name, address, connection):
self.client_id = client_id
self.client_name = client_name
self.address = address
self.connection = connection
class LobbyManager:
def __init__(self):
self.active_lobbies = {}
def get_lobby(self, lobby_id) -> Lobby:
return self.active_lobbies[lobby_id]
def create_lobby(self, lobby_id, host_client_id) -> None:
self.active_lobbies[lobby_id] = Lobby(lobby_id, host_client_id)
print(f"Created lobby {lobby_id}")
def delete_lobby(self, lobby_id) -> None:
try:
del self.active_lobbies[lobby_id]
print(f"Deleted lobby {lobby_id}")
except KeyError:
print(f"Lobby with ID {lobby_id} not found, could not be deleted")
def join_lobby(self, lobby_id, client_id, client_name, address, connection) -> None:
self.active_lobbies[lobby_id].connected_clients[client_id] = Client(
client_id,
client_name,
address,
connection,
)
print(f"Client {client_id} joined lobby {lobby_id}")
def leave_lobby(self, lobby_id, client_id) -> None:
try:
del self.active_lobbies[lobby_id].connected_clients[client_id]
print(f"Deleted client {client_id} from lobby {lobby_id}")
except KeyError:
print(f"Client with ID {client_id} in lobby {lobby_id} not found, could not be deleted")
def get_lobby_host_client_id(self, lobby_id) -> str:
return self.active_lobbies[lobby_id].host_client_id
def send_message(self, lobby_id, client_id, message) -> None:
self.active_lobbies[lobby_id].connected_clients[client_id].connection.sendall(str.encode(message))
def broadcast_message(self, lobby_id, message) -> None:
connected_clients = self.active_lobbies[lobby_id].connected_clients
for client_id in connected_clients:
connected_clients[client_id].connection.sendall(str.encode(message))
class ClientConnection:
def __init__(self, connection, address, lobby_manager):
self.connection = connection
self.address = address
self.lobby_manager = lobby_manager
self.listen_client()
# Listens to a connected TCP client.
def listen_client(self) -> None:
try:
print(f"connected to {self.address[0]}:{self.address[1]}")
received_data = ""
while True:
data = self.connection.recv(1)
received_data += data.decode("utf-8")
print(received_data)
if received_data[-1] == "}":
self.process_input(received_data)
received_data = ""
if not data:
break
except IndexError:
print("Client force-disconnected")
finally:
self.connection.close()
print(f"Closing connection to {self.address[0]}:{self.address[1]}")
def process_input(self, data: str) -> None:
data_object = json.loads(data)
if data_object["response"] == "create_lobby":
print(data_object["client_id"] + " is creating lobby " + data_object["lobby_id"])
self.lobby_manager.create_lobby(
data_object["lobby_id"],
data_object["client_id"],
)
self.lobby_manager.join_lobby(
data_object["lobby_id"],
data_object["client_id"],
data_object["client_name"],
self.address,
self.connection,
)
self.lobby_manager.send_message(
data_object["lobby_id"],
data_object["client_id"],
json.dumps({
"response": "create_lobby",
"status": "ok",
}),
)
elif data_object["response"] == "join_lobby":
print("joining lobby")
self.lobby_manager.join_lobby(
data_object["lobby_id"],
data_object["client_id"],
data_object["client_name"],
self.address,
self.connection,
)
self.lobby_manager.send_message(
data_object["lobby_id"],
data_object["client_id"],
json.dumps({
"response": "join_lobby",
"status": "ok",
}),
)
# send message to all connected clients
elif data_object["response"] == "leave_lobby":
print("leaving lobby")
lobby_id = data_object["lobby_id"]
host_client_id = self.lobby_manager.get_lobby_host_client_id(lobby_id)
if host_client_id == data_object["client_id"]:
# client is host; close lobby
lobby_clients = self.lobby_manager.get_lobby(lobby_id).connected_clients.copy()
for client_id in lobby_clients:
self.lobby_manager.leave_lobby(lobby_id, client_id)
self.lobby_manager.delete_lobby(lobby_id)
else:
# client is not host; client leaves only
self.lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
if __name__ == '__main__':
if len(sys.argv) < 2:
print("Usage: ./server.py PORT")
sys.exit(1)
port = int(sys.argv[1])
tcp_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_address = ('localhost', port)
tcp_socket.bind(server_address)
tcp_socket.listen(1)
tcp_socket.settimeout(0.5)
print('Listening on *:%d' % (port))
listen()