This repository has been archived on 2026-05-26. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
magician/components/web_client_tcp.gd
T

181 lines
5.6 KiB
GDScript
Raw Normal View History

class_name WebClientTCP
extends Node
#var _tcp := StreamPeerTCP.new()
var _socket := WebSocketPeer.new()
var _new_status: int = WebSocketPeer.STATE_CLOSED
var _processed_status: int = -1
var _lobby_id: String
var _client_id: String
var _client_name: String
var received_data: Array
var cached_response: String
var _thread: Thread
var _stop_thread: bool = false
var _connected_client_ids: Array[String] = []
var _connected_client_names: Array[String] = []
signal connected_to_server()
signal connection_error_occurred()
signal disconnected_from_server()
signal connected_to_lobby(lobby_id: String)
signal disconnected_from_lobby()
signal client_joined_lobby(client_name: String, connected_client_names: Array[String])
signal client_left_lobby(client_name: String, connected_client_names: Array[String])
signal received_connection_message(message: String)
signal received_chat_message(client_name: String, message: String)
signal connection_status_changed(new_status: ConnectionStatus)
enum ConnectionStatus {
DISCONNECTED,
ATTEMPTING_CONNECTION,
LOBBYLESS, # == connected
ATTEMPTING_JOIN,
JOINED,
}
func _process(_delta: float) -> void:
_socket.poll()
_new_status = _socket.get_ready_state()
if not _processed_status == _new_status:
match _new_status:
WebSocketPeer.STATE_OPEN:
print("open")
_stop_thread = false
#_thread = Thread.new()
#_thread.start(_listen_for_data)
connected_to_server.emit()
connection_status_changed.emit(ConnectionStatus.LOBBYLESS)
WebSocketPeer.STATE_CONNECTING:
print("connecting")
connection_status_changed.emit(ConnectionStatus.ATTEMPTING_CONNECTION)
WebSocketPeer.STATE_CLOSING:
print("closing")
pass
WebSocketPeer.STATE_CLOSED:
print("closed")
#_clean_up_thread()
connection_status_changed.emit(ConnectionStatus.DISCONNECTED)
_processed_status = _new_status
if _processed_status == WebSocketPeer.STATE_OPEN:
while _socket.get_available_packet_count():
cached_response = _socket.get_packet().get_string_from_utf8()
print(cached_response)
#cached_response += (received_data[1] as PackedByteArray).get_string_from_utf8()
if cached_response.ends_with("}"):
#print(cached_response)
_handle_response(cached_response)
cached_response = ""
func _listen_for_data() -> void:
while true:
if _socket.get_available_packet_count():
cached_response = _socket.get_packet().get_string_from_utf8()
print(cached_response)
if cached_response.ends_with("}"):
_handle_response(cached_response)
cached_response = ""
func _handle_response(response: String) -> void:
var data = JSON.parse_string(response)
match data["response"]:
"create_lobby":
if data["status"] == "ok":
_lobby_id = data["lobby_id"]
_client_id = data["client_id"]
connected_to_lobby.emit.call_deferred(_lobby_id)
connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
"join_lobby_response":
_handle_join(data)
"client_joined_lobby":
print(data["connected_client_ids"])
_connected_client_ids.assign(data["connected_client_ids"])
_connected_client_names.assign(data["connected_client_names"])
client_joined_lobby.emit.call_deferred(data["new_client_name"], _connected_client_names)
2025-07-02 22:16:52 +02:00
"leave_lobby_request":
leave_lobby()
"leave_lobby":
if data["status"] == "ok":
client_left_lobby.emit.call_deferred(data["client_name"])
"client_left_lobby":
_connected_client_ids.assign(data["connected_client_ids"])
_connected_client_names.assign(data["connected_client_names"])
client_left_lobby.emit.call_deferred(data["client_name"], _connected_client_names)
"receive_chat_message":
received_chat_message.emit.call_deferred(data["client_name"], data["message"])
"new_round_started":
print(data)
func _handle_join(data) -> void:
match data["status"]:
"lobby_not_found":
received_connection_message.emit.call_deferred("Could not join; lobby does not exist")
connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
"lobby_full":
received_connection_message.emit.call_deferred("Could not join; lobby is full")
connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
"ok":
_client_id = data["client_id"]
connected_to_lobby.emit.call_deferred(_lobby_id)
connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
func _exit_tree() -> void:
disconnect_from_server()
func connect_to_server(text: String) -> void:
var err = _socket.connect_to_url(text)
if err != OK:
print("didn't work!")
func disconnect_from_server() -> void:
_socket.close()
disconnected_from_server.emit()
connection_status_changed.emit(ConnectionStatus.DISCONNECTED)
func create_lobby(client_name: String) -> void:
_client_name = client_name
_send_message(TCPMessages.create_lobby(client_name))
func join_lobby(lobby_id: String, client_name: String) -> void:
_lobby_id = lobby_id
_client_name = client_name
_send_message(TCPMessages.join_lobby(_lobby_id, client_name))
connection_status_changed.emit.call_deferred(ConnectionStatus.ATTEMPTING_JOIN)
func leave_lobby() -> void:
_send_message(TCPMessages.leave_lobby(_lobby_id, _client_id))
_lobby_id = ""
_client_id = ""
_client_name = ""
disconnected_from_lobby.emit.call_deferred()
connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
func send_chat_message(message: String) -> void:
_send_message(TCPMessages.send_chat_message(_lobby_id, _client_id, message))
func start_game() -> void:
_send_message(JSON.stringify({
"response": "start_game",
"lobby_id": _lobby_id,
"cards": CardManager.get_shuffled_cards(_connected_client_ids, 30),
}))
func _send_message(message: String) -> void:
_socket.send_text(message)