2025-06-28 15:19:04 +02:00
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class_name ClientInterface
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extends Control
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2025-06-29 20:34:46 +02:00
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2025-07-20 15:02:05 +02:00
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@export var client: WebClient
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@export var create_lobby_button: Button
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@export var join_lobby_button: Button
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@export var leave_lobby_button: Button
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@export var connected_players_label: Label
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@export var name_input: LineEdit
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@export var lobby_code_input: LineEdit
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2025-06-30 22:07:43 +02:00
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@export var output: Label
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func _write_line(text: String) -> void:
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#output.text += text + "\n"
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pass
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func _on_create_lobby_button_pressed() -> void:
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client.create_lobby(name_input.text.strip_edges())
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func _on_join_lobby_button_pressed() -> void:
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client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges())
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func _on_disconnect_lobby_button_pressed() -> void:
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leave_lobby_button.disabled = true
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client.leave_lobby()
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func _on_web_client_tcp_connected_to_server() -> void:
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_write_line("You are connected to the server")
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func _on_web_client_tcp_connection_error_occurred() -> void:
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#connect_button.disabled = false
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pass
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func _on_web_client_tcp_disconnected_from_server() -> void:
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_write_line("You were disconnected from the server")
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func _on_web_client_tcp_connected_to_lobby(lobby_id: String) -> void:
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lobby_code_input.text = lobby_id
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_write_line("You connected to lobby {lobby_id}".format({"lobby_id": lobby_id}))
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func _on_web_client_tcp_disconnected_from_lobby() -> void:
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_write_line("You disconnected from the lobby")
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func _on_web_client_tcp_client_joined_lobby(client_name: String, connected_client_names: Array) -> void:
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_write_line("{client_name} joined the lobby{you}".format({
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"client_name": client_name,
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"you": " (that's you!)" if client_name == name_input.text.strip_edges() else ""
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}))
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_update_connected_players(connected_client_names)
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func _on_web_client_tcp_client_left_lobby(client_name: String, connected_client_names: Array) -> void:
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2025-07-04 11:41:57 +02:00
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_write_line("{client_name} left the lobby".format({"client_name": client_name}))
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_update_connected_players(connected_client_names)
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func _on_web_client_tcp_connection_status_changed(new_status: WebClient.ConnectionStatus) -> void:
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match new_status:
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WebClient.ConnectionStatus.DISCONNECTED:
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = true
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name_input.editable = true
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lobby_code_input.editable = false
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lobby_code_input.text = ""
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WebClient.ConnectionStatus.ATTEMPTING_CONNECTION:
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = true
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name_input.editable = true
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lobby_code_input.editable = false
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lobby_code_input.text = ""
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WebClient.ConnectionStatus.LOBBYLESS:
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create_lobby_button.disabled = false
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join_lobby_button.disabled = false
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leave_lobby_button.disabled = true
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name_input.editable = true
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lobby_code_input.editable = true
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lobby_code_input.text = ""
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WebClient.ConnectionStatus.ATTEMPTING_JOIN:
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = true
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name_input.editable = false
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lobby_code_input.editable = false
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WebClient.ConnectionStatus.JOINED:
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = false
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name_input.editable = false
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lobby_code_input.editable = false
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2025-07-07 10:57:39 +02:00
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func _on_web_client_tcp_received_connection_message(message: String) -> void:
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_write_line(message)
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func _update_connected_players(new_client_names: Array[String]) -> void:
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connected_players_label.text = "Connected Players:\n" + "\n".join(new_client_names)
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