server: added SSL context for running on remote server
This commit is contained in:
@@ -2,7 +2,6 @@ class_name ClientInterface
|
||||
extends Control
|
||||
|
||||
@export var client: WebClientTCP
|
||||
@export var game_client: GameClient
|
||||
|
||||
@export var connect_button: Button
|
||||
@export var create_lobby_button: Button
|
||||
@@ -22,14 +21,12 @@ func _write_line(text: String) -> void:
|
||||
|
||||
func _on_create_lobby_button_pressed() -> void:
|
||||
client.create_lobby(name_input.text.strip_edges())
|
||||
game_client.is_host = true
|
||||
|
||||
func _on_connect_button_pressed() -> void:
|
||||
client.connect_to_server()
|
||||
client.connect_to_server($MarginContainer/VBoxContainer/URLInput.text)
|
||||
|
||||
func _on_join_lobby_button_pressed() -> void:
|
||||
client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges())
|
||||
game_client.is_host = false
|
||||
|
||||
func _on_disconnect_lobby_button_pressed() -> void:
|
||||
leave_lobby_button.disabled = true
|
||||
|
||||
Reference in New Issue
Block a user