server: added SSL context for running on remote server

This commit is contained in:
2025-07-06 19:49:08 +02:00
parent 958be7e1ce
commit 05e5acd503
6 changed files with 318 additions and 88 deletions
+1 -4
View File
@@ -2,7 +2,6 @@ class_name ClientInterface
extends Control
@export var client: WebClientTCP
@export var game_client: GameClient
@export var connect_button: Button
@export var create_lobby_button: Button
@@ -22,14 +21,12 @@ func _write_line(text: String) -> void:
func _on_create_lobby_button_pressed() -> void:
client.create_lobby(name_input.text.strip_edges())
game_client.is_host = true
func _on_connect_button_pressed() -> void:
client.connect_to_server()
client.connect_to_server($MarginContainer/VBoxContainer/URLInput.text)
func _on_join_lobby_button_pressed() -> void:
client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges())
game_client.is_host = false
func _on_disconnect_lobby_button_pressed() -> void:
leave_lobby_button.disabled = true
+21 -46
View File
@@ -17,6 +17,8 @@ var cached_response: String
var _thread: Thread
var _stop_thread: bool = false
var _players_in_lobby: int = 0
signal connected_to_server()
signal connection_error_occurred()
signal disconnected_from_server()
@@ -47,8 +49,8 @@ func _process(_delta: float) -> void:
WebSocketPeer.STATE_OPEN:
print("open")
_stop_thread = false
_thread = Thread.new()
_thread.start(_listen_for_data)
#_thread = Thread.new()
#_thread.start(_listen_for_data)
connected_to_server.emit()
connection_status_changed.emit(ConnectionStatus.LOBBYLESS)
WebSocketPeer.STATE_CONNECTING:
@@ -59,40 +61,13 @@ func _process(_delta: float) -> void:
pass
WebSocketPeer.STATE_CLOSED:
print("closed")
_clean_up_thread()
#_clean_up_thread()
connection_status_changed.emit(ConnectionStatus.DISCONNECTED)
_processed_status = _new_status
#_new_status = _tcp.get_status()
## Ensure status change is only processed once
#if not _processed_status == _new_status:
#match _new_status:
#StreamPeerTCP.Status.STATUS_NONE:
#_clean_up_thread()
#connection_status_changed.emit(ConnectionStatus.DISCONNECTED)
#StreamPeerTCP.Status.STATUS_CONNECTING:
#connection_status_changed.emit(ConnectionStatus.ATTEMPTING_CONNECTION)
#StreamPeerTCP.Status.STATUS_CONNECTED:
#_stop_thread = false
#_thread = Thread.new()
#_thread.start(_listen_for_data)
#connected_to_server.emit()
#connection_status_changed.emit(ConnectionStatus.LOBBYLESS)
#StreamPeerTCP.Status.STATUS_ERROR:
#connection_error_occurred.emit()
#connection_status_changed.emit(ConnectionStatus.DISCONNECTED)
#
#_processed_status = _new_status
func _listen_for_data() -> void:
while true:
#received_data = _tcp.get_data(1)
# Error (e.g. abrupt disconnect), stop listening
#if not received_data[0] == OK:
#disconnected_from_server.emit.call_deferred()
#return
if _socket.get_available_packet_count():
if _processed_status == WebSocketPeer.STATE_OPEN:
while _socket.get_available_packet_count():
cached_response = _socket.get_packet().get_string_from_utf8()
print(cached_response)
#cached_response += (received_data[1] as PackedByteArray).get_string_from_utf8()
@@ -101,6 +76,15 @@ func _listen_for_data() -> void:
_handle_response(cached_response)
cached_response = ""
func _listen_for_data() -> void:
while true:
if _socket.get_available_packet_count():
cached_response = _socket.get_packet().get_string_from_utf8()
print(cached_response)
if cached_response.ends_with("}"):
_handle_response(cached_response)
cached_response = ""
func _handle_response(response: String) -> void:
var data = JSON.parse_string(response)
match data["response"]:
@@ -113,6 +97,7 @@ func _handle_response(response: String) -> void:
"join_lobby":
if data["status"] == "ok":
_client_id = data["client_id"]
_players_in_lobby = data["connected_player_count"]
connected_to_lobby.emit.call_deferred(_lobby_id)
connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
"client_joined_lobby":
@@ -121,6 +106,7 @@ func _handle_response(response: String) -> void:
leave_lobby()
"leave_lobby":
if data["status"] == "ok":
_players_in_lobby = data["connected_player_count"]
client_left_lobby.emit.call_deferred(data["client_name"])
"client_left_lobby":
client_left_lobby.emit.call_deferred(data["client_name"])
@@ -130,26 +116,16 @@ func _handle_response(response: String) -> void:
func _exit_tree() -> void:
disconnect_from_server()
func connect_to_server() -> void:
#_tcp.connect_to_host("168.119.97.227", 9974)
#_tcp.set_no_delay(true)
var err = _socket.connect_to_url("127.0.0.1:9974")
func connect_to_server(text: String) -> void:
var err = _socket.connect_to_url(text)
if err != OK:
print("didn't work!")
func disconnect_from_server() -> void:
#_tcp.disconnect_from_host()
_socket.close()
_clean_up_thread()
disconnected_from_server.emit()
connection_status_changed.emit(ConnectionStatus.DISCONNECTED)
func _clean_up_thread() -> void:
_stop_thread = true
if _thread:
_thread.wait_to_finish()
_thread = null
func create_lobby(client_name: String) -> void:
_client_name = client_name
@@ -175,5 +151,4 @@ func send_chat_message(message: String) -> void:
_send_message(TCPMessages.send_chat_message(_lobby_id, _client_id, message))
func _send_message(message: String) -> void:
#_tcp.put_data(message.to_utf8_buffer())
_socket.send_text(message)
+1 -1
View File
@@ -51,7 +51,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../00 Exports/magician/20250704/magician_server.html"
export_path="../00 Exports/magician/20250705/index.html"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
+64 -36
View File
@@ -13,15 +13,19 @@ font_weight = 500
[node name="WebClientTCP" type="Node" parent="."]
script = ExtResource("1_feb5d")
[node name="ClientInterface" type="ColorRect" parent="." node_paths=PackedStringArray("client", "game_client", "connect_button", "create_lobby_button", "join_lobby_button", "leave_lobby_button", "chat_message_input", "send_chat_message_button", "name_input", "lobby_code_input", "output")]
anchors_preset = 9
[node name="HBoxContainer" type="HBoxContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 362.0
grow_horizontal = 2
grow_vertical = 2
[node name="ClientInterface" type="ColorRect" parent="HBoxContainer" node_paths=PackedStringArray("client", "connect_button", "create_lobby_button", "join_lobby_button", "leave_lobby_button", "chat_message_input", "send_chat_message_button", "name_input", "lobby_code_input", "output")]
custom_minimum_size = Vector2(316, 0)
layout_mode = 2
color = Color(0.26, 0.2236, 0.230273, 1)
script = ExtResource("2_e2o6t")
client = NodePath("../WebClientTCP")
game_client = NodePath("../GameClient")
client = NodePath("../../WebClientTCP")
connect_button = NodePath("MarginContainer/VBoxContainer/VBoxContainer/ConnectButton")
create_lobby_button = NodePath("MarginContainer/VBoxContainer/VBoxContainer/CreateLobbyButton")
join_lobby_button = NodePath("MarginContainer/VBoxContainer/VBoxContainer/JoinLobbyButton")
@@ -32,7 +36,7 @@ name_input = NodePath("MarginContainer/VBoxContainer/VBoxContainer/NameInput")
lobby_code_input = NodePath("MarginContainer/VBoxContainer/VBoxContainer/LobbyCodeInput")
output = NodePath("MarginContainer/VBoxContainer/ScrollContainer/Output")
[node name="MarginContainer" type="MarginContainer" parent="ClientInterface"]
[node name="MarginContainer" type="MarginContainer" parent="HBoxContainer/ClientInterface"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -44,10 +48,10 @@ theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="VBoxContainer" type="VBoxContainer" parent="ClientInterface/MarginContainer"]
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer/ClientInterface/MarginContainer"]
layout_mode = 2
[node name="Label" type="RichTextLabel" parent="ClientInterface/MarginContainer/VBoxContainer"]
[node name="Label" type="RichTextLabel" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/italics_font_size = 24
theme_override_font_sizes/normal_font_size = 24
@@ -55,46 +59,50 @@ bbcode_enabled = true
text = "[i]Magician Online![/i]"
fit_content = true
[node name="VBoxContainer" type="VBoxContainer" parent="ClientInterface/MarginContainer/VBoxContainer"]
[node name="URLInput" type="LineEdit" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer"]
layout_mode = 2
placeholder_text = "URL"
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
[node name="ConnectButton" type="Button" parent="ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
[node name="ConnectButton" type="Button" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
layout_mode = 2
text = "Connect to Server"
[node name="NameInput" type="LineEdit" parent="ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
[node name="NameInput" type="LineEdit" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
layout_mode = 2
placeholder_text = "Your Name"
editable = false
[node name="CreateLobbyButton" type="Button" parent="ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
[node name="CreateLobbyButton" type="Button" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
layout_mode = 2
disabled = true
text = "Create Lobby"
[node name="LobbyCodeInput" type="LineEdit" parent="ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
[node name="LobbyCodeInput" type="LineEdit" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
layout_mode = 2
placeholder_text = "Lobby Code"
editable = false
[node name="JoinLobbyButton" type="Button" parent="ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
[node name="JoinLobbyButton" type="Button" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
layout_mode = 2
disabled = true
text = "Join Lobby"
[node name="LeaveLobbyButton" type="Button" parent="ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
[node name="LeaveLobbyButton" type="Button" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer"]
layout_mode = 2
disabled = true
text = "Disconnect"
[node name="ScrollContainer" type="ScrollContainer" parent="ClientInterface/MarginContainer/VBoxContainer"]
[node name="ScrollContainer" type="ScrollContainer" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
horizontal_scroll_mode = 0
vertical_scroll_mode = 4
[node name="Output" type="Label" parent="ClientInterface/MarginContainer/VBoxContainer/ScrollContainer"]
[node name="Output" type="Label" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ScrollContainer"]
custom_minimum_size = Vector2(64, 1)
layout_mode = 2
size_flags_horizontal = 3
@@ -103,32 +111,52 @@ theme_override_fonts/font = SubResource("SystemFont_80nbo")
autowrap_mode = 2
metadata/_edit_lock_ = true
[node name="ChatContainer" type="HBoxContainer" parent="ClientInterface/MarginContainer/VBoxContainer"]
[node name="ChatContainer" type="HBoxContainer" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="MessageInput" type="LineEdit" parent="ClientInterface/MarginContainer/VBoxContainer/ChatContainer"]
[node name="MessageInput" type="LineEdit" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ChatContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="SendMessageButton" type="Button" parent="ClientInterface/MarginContainer/VBoxContainer/ChatContainer"]
[node name="SendMessageButton" type="Button" parent="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ChatContainer"]
layout_mode = 2
text = "Send"
[node name="GameClient" type="Node" parent="." node_paths=PackedStringArray("web_client")]
[node name="GameUI" type="Control" parent="HBoxContainer" node_paths=PackedStringArray("web_client")]
layout_mode = 2
size_flags_horizontal = 3
script = ExtResource("3_feb5d")
web_client = NodePath("../WebClientTCP")
web_client = NodePath("../../WebClientTCP")
[connection signal="client_joined_lobby" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_client_joined_lobby"]
[connection signal="client_left_lobby" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_client_left_lobby"]
[connection signal="connected_to_lobby" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_connected_to_lobby"]
[connection signal="connected_to_server" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_connected_to_server"]
[connection signal="connection_error_occurred" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_connection_error_occurred"]
[connection signal="connection_status_changed" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_connection_status_changed"]
[connection signal="disconnected_from_lobby" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_disconnected_from_lobby"]
[connection signal="disconnected_from_server" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_disconnected_from_server"]
[connection signal="received_chat_message" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_received_chat_message"]
[connection signal="pressed" from="ClientInterface/MarginContainer/VBoxContainer/VBoxContainer/ConnectButton" to="ClientInterface" method="_on_connect_button_pressed"]
[connection signal="pressed" from="ClientInterface/MarginContainer/VBoxContainer/VBoxContainer/CreateLobbyButton" to="ClientInterface" method="_on_create_lobby_button_pressed"]
[connection signal="pressed" from="ClientInterface/MarginContainer/VBoxContainer/VBoxContainer/JoinLobbyButton" to="ClientInterface" method="_on_join_lobby_button_pressed"]
[connection signal="pressed" from="ClientInterface/MarginContainer/VBoxContainer/VBoxContainer/LeaveLobbyButton" to="ClientInterface" method="_on_disconnect_lobby_button_pressed"]
[connection signal="pressed" from="ClientInterface/MarginContainer/VBoxContainer/ChatContainer/SendMessageButton" to="ClientInterface" method="_on_send_message_button_pressed"]
[node name="StartGameButton" type="Button" parent="HBoxContainer/GameUI"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -15.5
offset_right = 50.0
offset_bottom = 15.5
grow_horizontal = 2
grow_vertical = 2
text = "Start Game!"
[connection signal="client_joined_lobby" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_client_joined_lobby"]
[connection signal="client_left_lobby" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_client_left_lobby"]
[connection signal="connected_to_lobby" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_connected_to_lobby"]
[connection signal="connected_to_server" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_connected_to_server"]
[connection signal="connection_error_occurred" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_connection_error_occurred"]
[connection signal="connection_status_changed" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_connection_status_changed"]
[connection signal="disconnected_from_lobby" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_disconnected_from_lobby"]
[connection signal="disconnected_from_server" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_disconnected_from_server"]
[connection signal="received_chat_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_chat_message"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer/ConnectButton" to="HBoxContainer/ClientInterface" method="_on_connect_button_pressed"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer/CreateLobbyButton" to="HBoxContainer/ClientInterface" method="_on_create_lobby_button_pressed"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer/CreateLobbyButton" to="HBoxContainer/GameUI" method="_on_create_lobby_button_pressed"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer/JoinLobbyButton" to="HBoxContainer/ClientInterface" method="_on_join_lobby_button_pressed"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer/JoinLobbyButton" to="HBoxContainer/GameUI" method="_on_join_lobby_button_pressed"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/VBoxContainer/LeaveLobbyButton" to="HBoxContainer/ClientInterface" method="_on_disconnect_lobby_button_pressed"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ChatContainer/SendMessageButton" to="HBoxContainer/ClientInterface" method="_on_send_message_button_pressed"]
[connection signal="pressed" from="HBoxContainer/GameUI/StartGameButton" to="HBoxContainer/GameUI" method="_on_start_game_button_pressed"]
+7 -1
View File
@@ -5,5 +5,11 @@ extends Node
var is_host: bool = false
func start_game() -> void:
func _on_start_game_button_pressed() -> void:
web_client.start_game()
func _on_create_lobby_button_pressed() -> void:
is_host = true
func _on_join_lobby_button_pressed() -> void:
is_host = false
+224
View File
@@ -0,0 +1,224 @@
import json
import random
import sys
import ssl
import asyncio
from websockets.asyncio.server import serve
def generate_code() -> str:
result = ""
for i in range(6):
result += chr(random.randint(0, 25) + 65)
return result
class Lobby:
def __init__(self, lobby_id, host_client_id):
self.lobby_id = lobby_id
self.host_client_id = host_client_id
self.connected_clients = {}
class Client:
def __init__(self, client_id, client_name, websocket):
self.client_id = client_id
self.client_name = client_name
self.websocket = websocket
class LobbyManager:
def __init__(self):
self.active_lobbies = {}
def get_lobby(self, lobby_id) -> Lobby:
return self.active_lobbies[lobby_id]
def lobby_id_exists(self, lobby_id) -> bool:
return lobby_id in self.active_lobbies
def client_id_exists_in_lobby(self, lobby_id, client_id) -> bool:
if not self.lobby_id_exists(lobby_id):
return False
return client_id in self.active_lobbies[lobby_id].connected_clients
def get_unique_lobby_id(self) -> str:
id = generate_code()
if self.lobby_id_exists(id):
return self.get_unique_lobby_id()
return id
def get_unique_client_id(self, lobby_id) -> str:
id = generate_code()
if self.client_id_exists_in_lobby(lobby_id, id):
return self.get_unique_client_id(lobby_id)
return id
def create_lobby(self, lobby_id, host_client_id) -> None:
self.active_lobbies[lobby_id] = Lobby(lobby_id, host_client_id)
print(f"Created lobby {lobby_id}")
def delete_lobby(self, lobby_id) -> None:
try:
del self.active_lobbies[lobby_id]
print(f"Deleted lobby {lobby_id}")
except KeyError:
print(f"Lobby with ID {lobby_id} not found, could not be deleted")
async def join_lobby(self, lobby_id, client_id, client_name, websocket) -> None:
self.active_lobbies[lobby_id].connected_clients[client_id] = Client(
client_id,
client_name,
websocket,
)
print(f"Client {client_id} joined lobby {lobby_id}")
await self.broadcast_message(
lobby_id,
json.dumps({
"response": "client_joined_lobby",
"new_client_id": client_id,
"new_client_name": client_name,
})
)
async def leave_lobby(self, lobby_id, client_id) -> None:
try:
# get client name BEFORE deleting the client...
client_name = self.get_client_name(lobby_id, client_id)
del self.active_lobbies[lobby_id].connected_clients[client_id]
await self.broadcast_message(
lobby_id,
json.dumps({
"response": "client_left_lobby",
"status": "ok",
"client_name": client_name,
}),
)
print(f"Deleted client {client_id} from lobby {lobby_id}")
except KeyError:
print(f"Client with ID {client_id} in lobby {lobby_id} not found, could not be deleted")
def get_lobby_player_count(self, lobby_id) -> int:
return len(self.active_lobbies[lobby_id].connected_clients)
def get_client_name(self, lobby_id, client_id) -> str:
return self.active_lobbies[lobby_id].connected_clients[client_id].client_name
def get_lobby_host_client_id(self, lobby_id) -> str:
return self.active_lobbies[lobby_id].host_client_id
async def send_message(self, lobby_id, client_id, message) -> None:
await self.active_lobbies[lobby_id].connected_clients[client_id].websocket.send(message)
async def broadcast_message(self, lobby_id, message) -> None:
connected_clients = self.active_lobbies[lobby_id].connected_clients
for client_id in connected_clients:
await connected_clients[client_id].websocket.send(message)
lobby_manager = LobbyManager()
async def listen_websocket(run_local: bool) -> None:
ssl_context = None
if not run_local:
ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_SERVER)
ssl_context.load_cert_chain("/etc/letsencrypt/live/denizk0461.dev/fullchain.pem", "/etc/letsencrypt/live/denizk0461.dev/privkey.pem")
async with serve(start_listen_client_websocket, "127.0.0.1", 9974, ssl=ssl_context) as server:
await server.serve_forever()
async def start_listen_client_websocket(websocket) -> None:
async for message in websocket:
# await
await process_input(message, websocket)
async def process_input(message: str, websocket) -> None:
data_object = json.loads(message)
if data_object["response"] == "create_lobby":
new_lobby_id = lobby_manager.get_unique_lobby_id()
new_client_id = lobby_manager.get_unique_client_id(new_lobby_id)
print(new_client_id + " is creating lobby " + new_lobby_id)
lobby_manager.create_lobby(
new_lobby_id,
new_client_id,
)
await lobby_manager.join_lobby(
new_lobby_id,
new_client_id,
data_object["client_name"],
websocket,
)
await lobby_manager.send_message(
new_lobby_id,
new_client_id,
json.dumps({
"response": "create_lobby",
"status": "ok",
"lobby_id": new_lobby_id,
"client_id": new_client_id,
}),
)
elif data_object["response"] == "join_lobby":
print("joining lobby")
lobby_id = data_object["lobby_id"]
new_client_id = lobby_manager.get_unique_client_id(lobby_id)
await lobby_manager.join_lobby(
lobby_id,
new_client_id,
data_object["client_name"],
websocket,
)
await lobby_manager.send_message(
lobby_id,
new_client_id,
json.dumps({
"response": "join_lobby",
"status": "ok",
"client_id": new_client_id,
}),
)
# send message to all connected clients
elif data_object["response"] == "leave_lobby":
print("leaving lobby")
lobby_id = data_object["lobby_id"]
host_client_id = lobby_manager.get_lobby_host_client_id(lobby_id)
if host_client_id == data_object["client_id"]:
# client is host; close lobby
await lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
await lobby_manager.broadcast_message(
lobby_id,
json.dumps({
"response": "leave_lobby_request",
})
)
if lobby_manager.get_lobby_player_count(lobby_id) == 0:
lobby_manager.delete_lobby(lobby_id)
else:
# client is not host; client leaves only
await lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
elif data_object["response"] == "send_chat_message":
print("relaying chat message")
await lobby_manager.broadcast_message(
data_object["lobby_id"],
json.dumps({
"response": "receive_chat_message",
"message": data_object["message"],
"client_name": lobby_manager.get_client_name(data_object["lobby_id"], data_object["client_id"]),
})
)
if __name__ == '__main__':
run_local = False
if len(sys.argv) > 1 and sys.argv[1] == "local":
run_local = True
print('Listening on *:9974')
asyncio.run(listen_websocket(run_local))