server: added more gameplay commands and determine playing order on start_game command

This commit is contained in:
2025-07-08 10:42:34 +02:00
parent 3122df893a
commit 08773d963c
4 changed files with 113 additions and 10 deletions
+33 -4
View File
@@ -5,15 +5,30 @@ extends Node
@export var start_game_button: Button
var _is_host: bool = false
var _current_player_count: int = 0
var _current_round: int = 0
var _max_rounds: int = 0
func _set_host(is_host: bool) -> void:
_is_host = is_host
if is_host:
start_game_button.show()
else:
start_game_button.hide()
func _start_next_round() -> void:
_current_round += 1
web_client.start_next_round(_current_round)
func _get_max_rounds(player_count: int) -> int:
match player_count:
3:
return 20
4:
return 15
5:
return 12
_: # 6
return 10
func _on_start_game_button_pressed() -> void:
_current_round = 1
web_client.start_game()
func _on_create_lobby_button_pressed() -> void:
@@ -21,3 +36,17 @@ func _on_create_lobby_button_pressed() -> void:
func _on_join_lobby_button_pressed() -> void:
_set_host(false)
func _update_player_count(player_count: int) -> void:
_current_player_count = player_count
_max_rounds = _get_max_rounds(player_count)
if _is_host and player_count >= 3:
start_game_button.show()
else:
start_game_button.hide()
func _on_web_client_tcp_client_joined_lobby(client_name: String, connected_client_names: Array[String]) -> void:
_update_player_count(connected_client_names.size())
func _on_web_client_tcp_client_left_lobby(client_name: String, connected_client_names: Array[String]) -> void:
_update_player_count(connected_client_names.size())