server: added more gameplay commands and determine playing order on start_game command
This commit is contained in:
@@ -117,6 +117,10 @@ func _handle_response(response: String) -> void:
|
||||
|
||||
"new_round_started":
|
||||
print(data)
|
||||
"client_submitted_bet":
|
||||
print(data)
|
||||
"client_played_card":
|
||||
print(data)
|
||||
|
||||
func _handle_join(data) -> void:
|
||||
match data["status"]:
|
||||
@@ -173,7 +177,15 @@ func start_game() -> void:
|
||||
_send_message(JSON.stringify({
|
||||
"response": "start_game",
|
||||
"lobby_id": _lobby_id,
|
||||
"cards": CardManager.get_shuffled_cards(_connected_client_ids, 30),
|
||||
"cards": CardManager.get_shuffled_cards(_connected_client_ids, 1),
|
||||
}))
|
||||
|
||||
func start_next_round(round_count: int) -> void:
|
||||
_send_message(JSON.stringify({
|
||||
"response": "start_next_round",
|
||||
"lobby_id": _lobby_id,
|
||||
"round": round_count,
|
||||
"cards": CardManager.get_shuffled_cards(_connected_client_ids, round_count),
|
||||
}))
|
||||
|
||||
func _send_message(message: String) -> void:
|
||||
|
||||
@@ -156,7 +156,9 @@ grow_vertical = 2
|
||||
text = "Start Game!"
|
||||
|
||||
[connection signal="client_joined_lobby" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_client_joined_lobby"]
|
||||
[connection signal="client_joined_lobby" from="WebClientTCP" to="HBoxContainer/GameUI" method="_on_web_client_tcp_client_joined_lobby"]
|
||||
[connection signal="client_left_lobby" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_client_left_lobby"]
|
||||
[connection signal="client_left_lobby" from="WebClientTCP" to="HBoxContainer/GameUI" method="_on_web_client_tcp_client_left_lobby"]
|
||||
[connection signal="connected_to_lobby" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_connected_to_lobby"]
|
||||
[connection signal="connected_to_server" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_connected_to_server"]
|
||||
[connection signal="connection_error_occurred" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_connection_error_occurred"]
|
||||
|
||||
+33
-4
@@ -5,15 +5,30 @@ extends Node
|
||||
@export var start_game_button: Button
|
||||
|
||||
var _is_host: bool = false
|
||||
var _current_player_count: int = 0
|
||||
var _current_round: int = 0
|
||||
var _max_rounds: int = 0
|
||||
|
||||
func _set_host(is_host: bool) -> void:
|
||||
_is_host = is_host
|
||||
if is_host:
|
||||
start_game_button.show()
|
||||
else:
|
||||
start_game_button.hide()
|
||||
|
||||
func _start_next_round() -> void:
|
||||
_current_round += 1
|
||||
web_client.start_next_round(_current_round)
|
||||
|
||||
func _get_max_rounds(player_count: int) -> int:
|
||||
match player_count:
|
||||
3:
|
||||
return 20
|
||||
4:
|
||||
return 15
|
||||
5:
|
||||
return 12
|
||||
_: # 6
|
||||
return 10
|
||||
|
||||
func _on_start_game_button_pressed() -> void:
|
||||
_current_round = 1
|
||||
web_client.start_game()
|
||||
|
||||
func _on_create_lobby_button_pressed() -> void:
|
||||
@@ -21,3 +36,17 @@ func _on_create_lobby_button_pressed() -> void:
|
||||
|
||||
func _on_join_lobby_button_pressed() -> void:
|
||||
_set_host(false)
|
||||
|
||||
func _update_player_count(player_count: int) -> void:
|
||||
_current_player_count = player_count
|
||||
_max_rounds = _get_max_rounds(player_count)
|
||||
if _is_host and player_count >= 3:
|
||||
start_game_button.show()
|
||||
else:
|
||||
start_game_button.hide()
|
||||
|
||||
func _on_web_client_tcp_client_joined_lobby(client_name: String, connected_client_names: Array[String]) -> void:
|
||||
_update_player_count(connected_client_names.size())
|
||||
|
||||
func _on_web_client_tcp_client_left_lobby(client_name: String, connected_client_names: Array[String]) -> void:
|
||||
_update_player_count(connected_client_names.size())
|
||||
|
||||
+65
-5
@@ -21,7 +21,8 @@ class Lobby:
|
||||
self.lobby_id = lobby_id
|
||||
self.host_client_id = host_client_id
|
||||
self.connected_clients = {}
|
||||
self.current_round = 0
|
||||
self.client_playing_order = []
|
||||
self.currently_playing_client = 0 # index of client_playing_order
|
||||
|
||||
class Client:
|
||||
|
||||
@@ -171,15 +172,13 @@ class LobbyManager:
|
||||
|
||||
#region gameplay
|
||||
|
||||
async def spread_cards(self, lobby_id, cards) -> None:
|
||||
async def spread_cards(self, lobby_id, round, cards, playing_order) -> None:
|
||||
client_ids = self.get_lobby_client_ids(lobby_id)
|
||||
|
||||
trump = None
|
||||
if cards["trump"]:
|
||||
trump = cards["trump"]
|
||||
|
||||
self.get_lobby(lobby_id).current_round += 1
|
||||
|
||||
for client_id in client_ids:
|
||||
client_cards = cards[client_id]
|
||||
await self.send_message(
|
||||
@@ -187,11 +186,37 @@ class LobbyManager:
|
||||
client_id,
|
||||
json.dumps({
|
||||
"response": "new_round_started",
|
||||
"current_round": self.get_lobby(lobby_id).current_round,
|
||||
"current_round": round,
|
||||
"cards": client_cards,
|
||||
"trump": trump,
|
||||
"playing_order": playing_order,
|
||||
})
|
||||
)
|
||||
|
||||
async def spread_bet(self, lobby_id, client_id, bet) -> None:
|
||||
await self.broadcast_message(
|
||||
lobby_id,
|
||||
json.dumps({
|
||||
"response": "client_played_card",
|
||||
"client_id": client_id,
|
||||
"bet": bet,
|
||||
"next_client": None, # TODO!
|
||||
})
|
||||
)
|
||||
|
||||
async def spread_played_card(self, lobby_id, client_id, played_card) -> None:
|
||||
await self.broadcast_message(
|
||||
lobby_id,
|
||||
json.dumps({
|
||||
"response": "client_played_card",
|
||||
"client_id": client_id,
|
||||
"card": played_card,
|
||||
"next_client": None, # TODO!
|
||||
})
|
||||
)
|
||||
|
||||
def get_next_client(self, lobby_id, client_id) -> str:
|
||||
pass
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -358,10 +383,45 @@ async def process_input(message: str, websocket) -> None:
|
||||
|
||||
# Start game (host only)
|
||||
elif data_object["response"] == "start_game":
|
||||
lobby_id = data_object["lobby_id"]
|
||||
lobby = lobby_manager.get_lobby(lobby_id)
|
||||
lobby.client_playing_order = list(lobby.connected_clients.keys())
|
||||
random.shuffle(lobby.client_playing_order)
|
||||
|
||||
await lobby_manager.spread_cards(
|
||||
data_object["lobby_id"],
|
||||
1,
|
||||
data_object["cards"],
|
||||
lobby.client_playing_order,
|
||||
)
|
||||
|
||||
print(f"Lobby {lobby_id} is starting the game, playing order is: {lobby.client_playing_order}")
|
||||
|
||||
# Start next round (host only)
|
||||
elif data_object["response"] == "start_next_round":
|
||||
lobby_id = data_object["lobby_id"]
|
||||
|
||||
await lobby_manager.spread_cards(
|
||||
lobby_id,
|
||||
data_object["round"],
|
||||
data_object["cards"],
|
||||
None,
|
||||
)
|
||||
|
||||
elif data_object["response"] == "submit_bet":
|
||||
|
||||
await lobby_manager.spread_bet(
|
||||
data_object["lobby_id"],
|
||||
data_object["client_id"],
|
||||
data_object["bet"],
|
||||
)
|
||||
|
||||
elif data_object["response"] == "play_card":
|
||||
|
||||
await lobby_manager.spread_played_card(
|
||||
data_object["lobby_id"],
|
||||
data_object["client_id"],
|
||||
data_object["played_card"],
|
||||
)
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Reference in New Issue
Block a user