client: cards can now be clicked

This commit is contained in:
2025-07-08 16:48:41 +02:00
parent a7ea8510f7
commit 167b455160
3 changed files with 25 additions and 10 deletions
+10 -3
View File
@@ -16,13 +16,15 @@ extends Node3D
@export_range(0, 20, 0.1, "radians_as_degrees") var card_angle: float
var _selected_card: PlayingCard = null
func _ready() -> void:
_arrange_cards()
for i in test_card_count:
var card: PlayingCard = card_scene.instantiate()
card.card_clicked.connect(_on_card_clicked)
add_card(card)
await get_tree().create_timer(0.24).timeout
await get_tree().create_timer(0.2).timeout
func add_card(card: PlayingCard) -> void:
self.add_child(card)
@@ -41,7 +43,6 @@ func _arrange_cards() -> void:
var desired_width: float = (card_distance * (cards.size() - 1))
var card_position = -desired_width / 2.0
for card in cards:
#card.position.x = card_position
card.move_to(card_position)
card_position += card_distance
card.rotation.y = card_angle
@@ -50,4 +51,10 @@ func _get_card_distance(card_count: int) -> float:
return card_distance_min + ((card_distance_max - card_distance_min) * (1.0 - (float(card_count) / 19.0)))
func _on_card_clicked(playing_card: PlayingCard) -> void:
pass
if _selected_card:
_selected_card.unselect()
if _selected_card == playing_card:
_selected_card = null
else:
_selected_card = playing_card
playing_card.select()
+1 -1
View File
@@ -5,6 +5,6 @@
[node name="PlayerHand" type="Node3D"]
script = ExtResource("1_ank64")
test_card_count = 20
test_card_count = 5
card_scene = ExtResource("2_11xsc")
card_angle = 0.125664