added winning determination algorithm (not entirely working yet)
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+45
-1
@@ -33,7 +33,51 @@ func get_card_texture(card_id: int, style: CardStyle = CardStyle.STICKMAN) -> Te
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CardStyle.STICKMAN:
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style_name = "stickman"
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return load("res://cards/textures/" + style_name + "/" + _get_card_name(card_id) + ".webp")
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func get_winning_card(card_ids: Array[int], trump: int) -> int:
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if card_ids.has(56) or card_ids.has(57) or card_ids.has(58) or card_ids.has(59):
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# cards contain magician
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for card_id in card_ids:
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if full_deck[card_id].card_type == Card.CardType.MAGICIAN:
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return card_id
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return -1 # should not happen
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elif not trump == -1:
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# trump exists, determine winner from this
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var largest_trump_card_id: int = -1
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var trump_color: Card.CardColor = full_deck[trump].color
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for card_id in card_ids:
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if full_deck[card_id].color == trump_color and card_id > largest_trump_card_id:
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largest_trump_card_id = card_id
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if not largest_trump_card_id == -1:
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return largest_trump_card_id
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# no trump played; determine from highest played card
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# TODO check for white cards here!
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return _get_largest_non_trump_card(card_ids)
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else:
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# no trump exists
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return _get_largest_non_trump_card(card_ids)
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func _get_largest_non_trump_card(card_ids: Array[int]) -> int:
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var largest_card_id: int = -1
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var first_color: Card.CardColor = _get_first_color_card(card_ids)
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if first_color == Card.CardColor.WHITE:
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return card_ids[0] # first one wins if all played cards are white
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else:
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for card_id in card_ids:
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if full_deck[card_id].color == first_color and card_id > largest_card_id:
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largest_card_id = card_id
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return largest_card_id
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## Returns the color of the first non-white card played.
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## Returns WHITE if all cards played are white.
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func _get_first_color_card(card_ids: Array[int]) -> Card.CardColor:
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for card_id in card_ids:
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if not full_deck[card_id].color == Card.CardColor.WHITE:
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return full_deck[card_id].color
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return Card.CardColor.WHITE
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func _get_card_name(card_id: int) -> String:
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var color: String
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var suffix: String
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