added winning determination algorithm (not entirely working yet)
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@@ -0,0 +1,14 @@
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class_name Play
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extends Resource
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## Card - player association
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@export var client_id: String
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@export var card_id: int
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func _init(
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client_id: String,
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card_id: int,
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) -> void:
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self.client_id = client_id
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self.card_id = card_id
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@@ -0,0 +1 @@
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uid://cml22kioyddag
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@@ -41,6 +41,7 @@ func add_cards(card_ids: Array[int], client_id: String) -> void:
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func remove_card(card: PlayingCard) -> void:
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self.remove_child(card)
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card.queue_free()
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_arrange_cards()
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func _arrange_cards() -> void:
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@@ -78,6 +79,7 @@ func _on_play_card_button_pressed() -> void:
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return
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card_played.emit(_selected_card.card_details.card_id)
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_selected_card.unselect()
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remove_card(_selected_card)
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#_selected_card.unselect()
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_selected_card = null
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card_selected.emit(-1)
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