added winning determination algorithm (not entirely working yet)

This commit is contained in:
2025-07-15 14:42:06 +02:00
parent ecfe5955b7
commit 231e861416
9 changed files with 180 additions and 11 deletions
+34
View File
@@ -3,6 +3,10 @@ extends Node3D
var hand_associations: Dictionary[String, PlayerHand]
@export var web_client: WebClientTCP
@export var trump_container: Node3D
# In gameplay order
#var hand_associations: Dictionary[int, PlayerHandAssociation]
var _own_client_id: String
@@ -21,6 +25,11 @@ var _own_client_id: String
@export var hand_markers_6: Array[Marker3D]
@export var player_hand_scene: PackedScene
@export var card_scene: PackedScene
## Cards played in the current play.
var _plays: Array[Play]
var _trump_id: int = -1
func _on_web_client_tcp_client_order_received(client_ids: Array[String]) -> void:
var marker_positions: Array[Marker3D]
@@ -80,3 +89,28 @@ func _on_web_client_tcp_cards_received(cards: Dictionary) -> void:
var card_ids: Array[int]
card_ids.assign(cards[client_id])
hand_associations[client_id].add_cards(card_ids, client_id)
func _on_web_client_tcp_received_played_card(client_id: String, card_id: int) -> void:
print(client_id + " played card " + str(card_id))
_plays.append(Play.new(client_id, card_id))
func _on_web_client_tcp_received_play_winner_request() -> void:
if not $"../HBoxContainer/GameUI"._is_host:
return
var card_ids: Array[int] = []
card_ids.assign(_plays.map(func(p: Play): return p.card_id))
var winning_card_id: int = CardManager.get_winning_card(card_ids, _trump_id)
for play in _plays:
if play.card_id == winning_card_id:
web_client.submit_play_winner(play.client_id)
return
func _on_web_client_tcp_trump_received(trump_id: int) -> void:
if trump_container.get_child_count() > 0:
trump_container.remove_child(trump_container.get_child(0))
_trump_id = trump_id
var trump_card: PlayingCard = card_scene.instantiate()
trump_card.setup_card_details(_trump_id)
trump_container.add_child(trump_card)