Switched from UDP to TCP-based connection; implemented creating, joining, leaving lobbies
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@@ -1,2 +1,63 @@
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class_name ClientInterface
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extends Control
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@export var client: WebClientTCP
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@export var connect_button: Button
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@export var create_lobby_button: Button
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@export var join_lobby_button: Button
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@export var leave_lobby_button: Button
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@export var name_input: LineEdit
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@export var lobby_code_input: LineEdit
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func _on_create_lobby_button_pressed() -> void:
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client.create_lobby(name_input.text.strip_edges())
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = false
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name_input.editable = false
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lobby_code_input.editable = false
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func _on_connect_button_pressed() -> void:
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connect_button.disabled = true
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client.connect_to_server()
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = false
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func _on_join_lobby_button_pressed() -> void:
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client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges())
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func _on_disconnect_lobby_button_pressed() -> void:
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leave_lobby_button.disabled = true
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client.leave_lobby()
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func _on_web_client_tcp_connected_to_server() -> void:
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create_lobby_button.disabled = false
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join_lobby_button.disabled = false
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name_input.editable = true
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lobby_code_input.editable = true
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func _on_web_client_tcp_connection_error_occurred() -> void:
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connect_button.disabled = false
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func _on_web_client_tcp_disconnected_from_server() -> void:
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = true
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name_input.editable = true
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lobby_code_input.editable = false
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lobby_code_input.text = ""
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func _on_web_client_tcp_connected_to_lobby(lobby_id: String) -> void:
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lobby_code_input.text = lobby_id
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func _on_web_client_tcp_disconnected_from_lobby() -> void:
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pass # Replace with function body.
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@@ -8,12 +8,12 @@ extends Node
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@export var join_lobby_button: Button
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@export var disconnect_lobby_button: Button
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var _peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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#var _peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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var _address: String = "127.0.0.1"
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var _port: int = 9974
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var _udp: PacketPeerUDP = PacketPeerUDP.new()
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var _tcp = PacketPeerDTLS
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var _stream := StreamPeerTCP.new()
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var _session_id: String
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var _client_id: String
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@@ -0,0 +1,112 @@
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class_name WebClientTCP
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extends Node
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var _tcp := StreamPeerTCP.new()
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var _new_status: int = -1
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var _processed_status: int = -1
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var _lobby_id: String
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var _client_id: String
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var _client_name: String
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var received_data = ""
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var _thread: Thread
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var _stop_thread: bool = false
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signal connected_to_server()
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signal connection_error_occurred()
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signal disconnected_from_server()
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signal connected_to_lobby(lobby_id: String)
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signal disconnected_from_lobby()
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func _process(delta: float) -> void:
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_tcp.poll()
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_new_status = _tcp.get_status()
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# Ensure status change is only processed once
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if not _processed_status == _new_status:
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match _new_status:
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StreamPeerTCP.Status.STATUS_NONE:
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pass
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StreamPeerTCP.Status.STATUS_CONNECTING:
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pass
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StreamPeerTCP.Status.STATUS_CONNECTED:
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_thread = Thread.new()
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_thread.start(_listen_for_data)
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connected_to_server.emit()
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StreamPeerTCP.Status.STATUS_ERROR:
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connection_error_occurred.emit()
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_processed_status = _new_status
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func _listen_for_data() -> void:
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while not _stop_thread:
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#received_data += String.chr(_tcp.get_data(1)[0])
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received_data += _tcp.get_utf8_string(1)
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print(received_data)
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if received_data.ends_with("}"):
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_handle_response(received_data)
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received_data = ""
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func _handle_response(response: String) -> void:
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var data = JSON.parse_string(response)
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match data["response"]:
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"create_lobby":
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if data["status"] == "ok":
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connected_to_lobby.emit.call_deferred(_lobby_id)
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"join_lobby":
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if data["status"] == "ok":
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connected_to_lobby.emit.call_deferred(_lobby_id)
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func _exit_tree() -> void:
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disconnect_from_server()
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func connect_to_server() -> void:
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_tcp.connect_to_host("127.0.0.1", 9974)
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_tcp.set_no_delay(true)
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connected_to_server.emit()
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func disconnect_from_server() -> void:
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_tcp.disconnect_from_host()
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_stop_thread = true
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if _thread:
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_thread.wait_to_finish()
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disconnected_from_server.emit()
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func create_lobby(client_name: String) -> void:
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_lobby_id = _generate_code()
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_client_id = _generate_code()
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_client_name = client_name
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_send_message(TCPMessages.create_lobby(_lobby_id, _client_id, client_name))
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func join_lobby(lobby_id: String, client_name: String) -> void:
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_lobby_id = lobby_id
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_client_id = _generate_code()
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_client_name = client_name
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_send_message(TCPMessages.join_lobby(_lobby_id, _client_id, client_name))
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func leave_lobby() -> void:
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_send_message(TCPMessages.leave_lobby(_lobby_id, _client_id))
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_lobby_id = ""
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_client_id = ""
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_client_name = ""
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func _send_message(message: String) -> void:
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_tcp.put_data(message.to_utf8_buffer())
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func _generate_code() -> String:
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# use a local randomized RNG to keep the global RNG reproducible
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var rng = RandomNumberGenerator.new()
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rng.randomize()
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var length = 6
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var result = ''
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for _n in range(length):
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var ascii = rng.randi_range(0, 25) + 65
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result += '%c' % ascii
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return result
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@@ -0,0 +1 @@
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uid://p5gvnyhjqe6o
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