Switched from UDP to TCP-based connection; implemented creating, joining, leaving lobbies

This commit is contained in:
2025-06-29 20:37:43 +02:00
parent 25f4abc5eb
commit 27979ffe9f
10 changed files with 503 additions and 18 deletions
+112
View File
@@ -0,0 +1,112 @@
class_name WebClientTCP
extends Node
var _tcp := StreamPeerTCP.new()
var _new_status: int = -1
var _processed_status: int = -1
var _lobby_id: String
var _client_id: String
var _client_name: String
var received_data = ""
var _thread: Thread
var _stop_thread: bool = false
signal connected_to_server()
signal connection_error_occurred()
signal disconnected_from_server()
signal connected_to_lobby(lobby_id: String)
signal disconnected_from_lobby()
func _process(delta: float) -> void:
_tcp.poll()
_new_status = _tcp.get_status()
# Ensure status change is only processed once
if not _processed_status == _new_status:
match _new_status:
StreamPeerTCP.Status.STATUS_NONE:
pass
StreamPeerTCP.Status.STATUS_CONNECTING:
pass
StreamPeerTCP.Status.STATUS_CONNECTED:
_thread = Thread.new()
_thread.start(_listen_for_data)
connected_to_server.emit()
StreamPeerTCP.Status.STATUS_ERROR:
connection_error_occurred.emit()
_processed_status = _new_status
func _listen_for_data() -> void:
while not _stop_thread:
#received_data += String.chr(_tcp.get_data(1)[0])
received_data += _tcp.get_utf8_string(1)
print(received_data)
if received_data.ends_with("}"):
_handle_response(received_data)
received_data = ""
func _handle_response(response: String) -> void:
var data = JSON.parse_string(response)
match data["response"]:
"create_lobby":
if data["status"] == "ok":
connected_to_lobby.emit.call_deferred(_lobby_id)
"join_lobby":
if data["status"] == "ok":
connected_to_lobby.emit.call_deferred(_lobby_id)
func _exit_tree() -> void:
disconnect_from_server()
func connect_to_server() -> void:
_tcp.connect_to_host("127.0.0.1", 9974)
_tcp.set_no_delay(true)
connected_to_server.emit()
func disconnect_from_server() -> void:
_tcp.disconnect_from_host()
_stop_thread = true
if _thread:
_thread.wait_to_finish()
disconnected_from_server.emit()
func create_lobby(client_name: String) -> void:
_lobby_id = _generate_code()
_client_id = _generate_code()
_client_name = client_name
_send_message(TCPMessages.create_lobby(_lobby_id, _client_id, client_name))
func join_lobby(lobby_id: String, client_name: String) -> void:
_lobby_id = lobby_id
_client_id = _generate_code()
_client_name = client_name
_send_message(TCPMessages.join_lobby(_lobby_id, _client_id, client_name))
func leave_lobby() -> void:
_send_message(TCPMessages.leave_lobby(_lobby_id, _client_id))
_lobby_id = ""
_client_id = ""
_client_name = ""
func _send_message(message: String) -> void:
_tcp.put_data(message.to_utf8_buffer())
func _generate_code() -> String:
# use a local randomized RNG to keep the global RNG reproducible
var rng = RandomNumberGenerator.new()
rng.randomize()
var length = 6
var result = ''
for _n in range(length):
var ascii = rng.randi_range(0, 25) + 65
result += '%c' % ascii
return result