host client can now start round and send out shuffled cards, server can spread them to all connected clients
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@@ -2,17 +2,17 @@ extends Node
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@export var full_deck: Dictionary[int, Card]
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func get_shuffled_cards(player_count: int, cards_to_pick: int) -> Dictionary: # Dictionary[String, Array[int]]
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func get_shuffled_cards(client_ids: Array[String], cards_to_pick: int) -> Dictionary: # Dictionary[String, Array[int]]
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var dict: Dictionary = {}
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var deck: Array[int] = full_deck.keys()
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deck.shuffle()
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var card_index = 0
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for i in player_count:
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for client_id in client_ids:
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var player_deck: Array[int] = []
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for j in cards_to_pick:
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player_deck.append(deck[card_index])
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card_index += 1
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dict[i] = player_deck
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dict[client_id] = player_deck
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# Add trump card, if there are cards left in the deck
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if card_index == 60:
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