cards are now distributed and displayed among all clients

This commit is contained in:
2025-07-15 11:31:01 +02:00
parent e7b53601c0
commit 3a22a4e95d
6 changed files with 40 additions and 39 deletions
+24 -20
View File
@@ -1,8 +1,10 @@
class_name EnvironmentManager
extends Node3D
var hand_associations: Dictionary[String, PlayerHand]
# In gameplay order
var hand_associations: Dictionary[int, PlayerHandAssociation]
#var hand_associations: Dictionary[int, PlayerHandAssociation]
var _own_client_id: String
@export var own_player_hand: PlayerHand
@@ -36,11 +38,9 @@ func _on_web_client_tcp_client_order_received(client_ids: Array[String]) -> void
var new_ids: Array[String]
if own_index == 0:
print("ïndex was 0 " + _own_client_id)
# no change necessary!
new_ids = client_ids
elif own_index == client_ids.size() - 1:
print("index was last " + _own_client_id)
# you are at the end of the array
new_ids = client_ids
# take away own client id
@@ -48,31 +48,35 @@ func _on_web_client_tcp_client_order_received(client_ids: Array[String]) -> void
# add it to the start of the array
new_ids.insert(0, _own_client_id)
else:
print("index was middle " + _own_client_id)
# you are somewhere in the middle of the array
# create array with you at the start
new_ids = client_ids.slice(own_index)
# add the rest of the original array
new_ids.append_array(client_ids.slice(0, own_index))
print("playing order! -- !")
print(new_ids)
for index in client_ids.size():
for index in new_ids.size():
var hand: PlayerHand
if client_ids[index] == _own_client_id:
hand_associations[index] = PlayerHandAssociation.new(
_own_client_id,
own_player_hand.get_path(),
)
hand = own_player_hand
else:
var hand: PlayerHand = player_hand_scene.instantiate()
# TODO
self.add_child(hand) # needs position!
hand_associations[index] = PlayerHandAssociation.new(
client_ids[index],
hand.get_path(),
)
hand = player_hand_scene.instantiate()
self.add_child(hand)
var reference_marker = marker_positions[index - 1]
hand.global_position = reference_marker.global_position
hand.global_rotation = reference_marker.global_rotation
#hand_associations[index] = PlayerHandAssociation.new(
#client_ids[index],
#hand.get_path(),
#)
hand_associations[client_ids[index]] = hand
func _on_web_client_tcp_received_client_id(client_id: String) -> void:
_own_client_id = client_id
func _on_web_client_tcp_cards_received(cards: Dictionary) -> void:
for client_id in cards.keys():
var card_ids: Array[int]
card_ids.assign(cards[client_id])
hand_associations[client_id].add_cards(card_ids, client_id)