moved chat to new ChatPanel and added smooth bottom scrolling when new message is received
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@@ -1,6 +1,9 @@
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class_name WebClientTCP
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extends Node
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## Sender tag for system messages displayed in the chat
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const SENDER_SYSTEM: String = "SYSTEM"
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#var _tcp := StreamPeerTCP.new()
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var _socket := WebSocketPeer.new()
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@@ -58,6 +61,10 @@ signal received_end_game_request()
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signal request_next_play()
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signal request_next_round()
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# new signals
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## Emitted when a message that needs to be displayed to the player has been received.
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signal user_message_received(sender: String, message: String)
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enum ConnectionStatus {
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DISCONNECTED,
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ATTEMPTING_CONNECTION,
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@@ -136,8 +143,11 @@ func _handle_response(response: String) -> void:
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_connected_client_ids.assign(data["connected_client_ids"])
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_connected_client_names.assign(data["connected_client_names"])
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client_left_lobby.emit.call_deferred(data["client_name"], _connected_client_names)
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## A chat message has been received
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"receive_chat_message":
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received_chat_message.emit.call_deferred(data["client_name"], data["message"])
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# Relay message to be displayed in the chat panel
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user_message_received.emit.call_deferred(data["client_name"], data["message"])
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"new_round_started":
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if data["current_round"] == 1:
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