played card stack now is purged after every play
This commit is contained in:
@@ -159,3 +159,7 @@ func _on_web_client_notify_player_turn(client_id: String, is_self: bool) -> void
|
||||
_current_turn_client_id = client_id
|
||||
if _current_turn_client_id:
|
||||
hand_associations[_current_turn_client_id].set_turn(true, is_self)
|
||||
|
||||
func _on_web_client_reset_first_card() -> void:
|
||||
# clear stack of played cards
|
||||
card_stack.purge_cards()
|
||||
|
||||
Reference in New Issue
Block a user