added commands for requesting and receiving bets and starting rounds

This commit is contained in:
2025-07-09 16:48:45 +02:00
parent cf7a53f111
commit 59ff9a429a
4 changed files with 108 additions and 12 deletions
+16 -1
View File
@@ -131,7 +131,13 @@ func _handle_response(response: String) -> void:
cards_received.emit.call_deferred(received_cards) cards_received.emit.call_deferred(received_cards)
"client_submitted_bet": "client_submitted_bet":
print(data) print(data)
"client_played_card": "request_bet":
print(data)
"begin_playing_cards":
print(data)
"request_card":
print(data)
"play_card":
print(data) print(data)
func _handle_join(data) -> void: func _handle_join(data) -> void:
@@ -201,5 +207,14 @@ func start_next_round(round_count: int) -> void:
"cards": CardManager.get_shuffled_cards(_connected_client_ids, round_count), "cards": CardManager.get_shuffled_cards(_connected_client_ids, round_count),
})) }))
func submit_bet(bet: int, current_round: int) -> void:
_send_message(JSON.stringify({
"response": "submit_bet",
"lobby_id": _lobby_id,
"client_id": _client_id,
"round": current_round,
"bet": bet,
}))
func _send_message(message: String) -> void: func _send_message(message: String) -> void:
_socket.send_text(message) _socket.send_text(message)
+18 -1
View File
@@ -142,7 +142,7 @@ size_flags_horizontal = 3
layout_mode = 2 layout_mode = 2
text = "Send" text = "Send"
[node name="GameUI" type="Control" parent="HBoxContainer" node_paths=PackedStringArray("web_client", "start_game_button", "play_card_button")] [node name="GameUI" type="Control" parent="HBoxContainer" node_paths=PackedStringArray("web_client", "start_game_button", "play_card_button", "bet_container", "bet_input")]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
mouse_filter = 2 mouse_filter = 2
@@ -150,6 +150,8 @@ script = ExtResource("3_feb5d")
web_client = NodePath("../../WebClientTCP") web_client = NodePath("../../WebClientTCP")
start_game_button = NodePath("StartGameButton") start_game_button = NodePath("StartGameButton")
play_card_button = NodePath("PlayCardButton") play_card_button = NodePath("PlayCardButton")
bet_container = NodePath("BetContainer")
bet_input = NodePath("BetContainer/BetInput")
[node name="StartGameButton" type="Button" parent="HBoxContainer/GameUI"] [node name="StartGameButton" type="Button" parent="HBoxContainer/GameUI"]
visible = false visible = false
@@ -182,6 +184,20 @@ grow_vertical = 0
disabled = true disabled = true
text = "Play Card" text = "Play Card"
[node name="BetContainer" type="VBoxContainer" parent="HBoxContainer/GameUI"]
layout_mode = 0
offset_left = 218.0
offset_top = 833.0
offset_right = 445.0
offset_bottom = 899.0
[node name="BetInput" type="LineEdit" parent="HBoxContainer/GameUI/BetContainer"]
layout_mode = 2
[node name="SubmitBetButton" type="Button" parent="HBoxContainer/GameUI/BetContainer"]
layout_mode = 2
text = "submit bet"
[node name="EnvironmentManager" type="Node3D" parent="." node_paths=PackedStringArray("own_player_hand")] [node name="EnvironmentManager" type="Node3D" parent="." node_paths=PackedStringArray("own_player_hand")]
script = ExtResource("4_7jktm") script = ExtResource("4_7jktm")
own_player_hand = NodePath("PlayerHand") own_player_hand = NodePath("PlayerHand")
@@ -229,4 +245,5 @@ mesh = SubResource("BoxMesh_fc0e3")
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ChatContainer/SendMessageButton" to="HBoxContainer/ClientInterface" method="_on_send_message_button_pressed"] [connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ChatContainer/SendMessageButton" to="HBoxContainer/ClientInterface" method="_on_send_message_button_pressed"]
[connection signal="pressed" from="HBoxContainer/GameUI/StartGameButton" to="HBoxContainer/GameUI" method="_on_start_game_button_pressed"] [connection signal="pressed" from="HBoxContainer/GameUI/StartGameButton" to="HBoxContainer/GameUI" method="_on_start_game_button_pressed"]
[connection signal="pressed" from="HBoxContainer/GameUI/PlayCardButton" to="EnvironmentManager/PlayerHand" method="_on_play_card_button_pressed"] [connection signal="pressed" from="HBoxContainer/GameUI/PlayCardButton" to="EnvironmentManager/PlayerHand" method="_on_play_card_button_pressed"]
[connection signal="pressed" from="HBoxContainer/GameUI/BetContainer/SubmitBetButton" to="HBoxContainer/GameUI" method="_on_submit_bet_button_pressed"]
[connection signal="card_selected" from="EnvironmentManager/PlayerHand" to="HBoxContainer/GameUI" method="_on_player_hand_card_selected"] [connection signal="card_selected" from="EnvironmentManager/PlayerHand" to="HBoxContainer/GameUI" method="_on_player_hand_card_selected"]
+5
View File
@@ -4,6 +4,8 @@ extends Node
@export var web_client: WebClientTCP @export var web_client: WebClientTCP
@export var start_game_button: Button @export var start_game_button: Button
@export var play_card_button: Button @export var play_card_button: Button
@export var bet_container: Control
@export var bet_input: LineEdit
var _is_host: bool = false var _is_host: bool = false
var _current_player_count: int = 0 var _current_player_count: int = 0
@@ -54,3 +56,6 @@ func _on_web_client_tcp_client_left_lobby(client_name: String, connected_client_
func _on_player_hand_card_selected(card_id: int) -> void: func _on_player_hand_card_selected(card_id: int) -> void:
play_card_button.disabled = card_id == -1 play_card_button.disabled = card_id == -1
func _on_submit_bet_button_pressed() -> void:
web_client.submit_bet(int(bet_input.text.strip_edges()), _current_round)
+69 -10
View File
@@ -22,7 +22,8 @@ class Lobby:
self.host_client_id = host_client_id self.host_client_id = host_client_id
self.connected_clients = {} self.connected_clients = {}
self.client_playing_order = [] self.client_playing_order = []
self.currently_playing_client = 0 # index of client_playing_order self.client_bets = {} # client_id: bet
# self.currently_playing_client = 0 # index of client_playing_order
class Client: class Client:
@@ -197,10 +198,9 @@ class LobbyManager:
await self.broadcast_message( await self.broadcast_message(
lobby_id, lobby_id,
json.dumps({ json.dumps({
"response": "client_played_card", "response": "client_submitted_bet",
"client_id": client_id, "client_id": client_id,
"bet": bet, "bet": bet,
"next_client": None, # TODO!
}) })
) )
@@ -211,7 +211,6 @@ class LobbyManager:
"response": "client_played_card", "response": "client_played_card",
"client_id": client_id, "client_id": client_id,
"card": played_card, "card": played_card,
"next_client": None, # TODO!
}) })
) )
@@ -401,28 +400,88 @@ async def process_input(message: str, websocket) -> None:
elif data_object["response"] == "start_next_round": elif data_object["response"] == "start_next_round":
lobby_id = data_object["lobby_id"] lobby_id = data_object["lobby_id"]
# Reset bets
lobby_manager.get_lobby(lobby_id).client_bets = {}
await lobby_manager.spread_cards( await lobby_manager.spread_cards(
lobby_id, lobby_id,
data_object["round"], data_object["round"],
data_object["cards"], data_object["cards"],
None, None,
) )
elif data_object["response"] == "submit_bet": elif data_object["response"] == "submit_bet":
lobby_id = data_object["lobby_id"]
client_id = data_object["client_id"]
bet = data_object["bet"]
lobby_manager.get_lobby(lobby_id).client_bets[client_id] = bet
await lobby_manager.spread_bet( await lobby_manager.spread_bet(
data_object["lobby_id"], lobby_id,
data_object["client_id"], client_id,
data_object["bet"], bet,
) )
last_client_index = lobby_manager.get_lobby(lobby_id).client_playing_order.index(client_id)
player_count = lobby_manager.get_lobby_player_count(lobby_id)
if last_client_index == (player_count - 1):
# all have bet; start game
await lobby_manager.broadcast_message(
lobby_id,
json.dumps({
"response": "begin_playing_cards",
}),
)
playing_client_id = lobby_manager.get_lobby(lobby_id).client_playing_order[0]
await lobby_manager.send_message(
lobby_id,
playing_client_id,
json.dumps({
"response": "request_card",
}),
)
else:
# bets are not finished; continue asking for bets
disallowed_bet = -1
if last_client_index == (player_count - 2):
# last client to bet; limit bet options
total_bet = sum(lobby_manager.get_lobby(lobby_id).client_bets.values())
disallowed_bet = total_bet - data_object["round"]
await lobby_manager.send_message(
lobby_id,
lobby_manager.get_lobby(lobby_id).client_playing_order[last_client_index + 1],
json.dumps({
"response": "request_bet",
"disallowed_bet": disallowed_bet,
}),
)
elif data_object["response"] == "play_card": elif data_object["response"] == "play_card":
lobby_id = data_object["lobby_id"]
client_id = data_object["client_id"]
await lobby_manager.spread_played_card( await lobby_manager.spread_played_card(
data_object["lobby_id"], lobby_id,
data_object["client_id"], client_id,
data_object["played_card"], data_object["played_card"],
) )
client_index = lobby_manager.get_lobby(lobby_id).client_playing_order.index(client_id)
if not client_index == (len(lobby_manager.get_lobby(lobby_id).client_playing_order) - 1):
playing_client_id = lobby_manager.get_lobby(lobby_id).client_playing_order[client_index + 1]
await lobby_manager.send_message(
lobby_id,
playing_client_id,
json.dumps({
"response": "request_card",
}),
)
if __name__ == '__main__': if __name__ == '__main__':
run_local = False run_local = False