added commands for requesting and receiving bets and starting rounds
This commit is contained in:
@@ -131,7 +131,13 @@ func _handle_response(response: String) -> void:
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cards_received.emit.call_deferred(received_cards)
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"client_submitted_bet":
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print(data)
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"client_played_card":
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"request_bet":
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print(data)
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"begin_playing_cards":
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print(data)
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"request_card":
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print(data)
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"play_card":
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print(data)
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func _handle_join(data) -> void:
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@@ -201,5 +207,14 @@ func start_next_round(round_count: int) -> void:
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"cards": CardManager.get_shuffled_cards(_connected_client_ids, round_count),
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}))
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func submit_bet(bet: int, current_round: int) -> void:
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_send_message(JSON.stringify({
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"response": "submit_bet",
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"lobby_id": _lobby_id,
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"client_id": _client_id,
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"round": current_round,
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"bet": bet,
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}))
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func _send_message(message: String) -> void:
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_socket.send_text(message)
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@@ -142,7 +142,7 @@ size_flags_horizontal = 3
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layout_mode = 2
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text = "Send"
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[node name="GameUI" type="Control" parent="HBoxContainer" node_paths=PackedStringArray("web_client", "start_game_button", "play_card_button")]
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[node name="GameUI" type="Control" parent="HBoxContainer" node_paths=PackedStringArray("web_client", "start_game_button", "play_card_button", "bet_container", "bet_input")]
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layout_mode = 2
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size_flags_horizontal = 3
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mouse_filter = 2
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@@ -150,6 +150,8 @@ script = ExtResource("3_feb5d")
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web_client = NodePath("../../WebClientTCP")
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start_game_button = NodePath("StartGameButton")
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play_card_button = NodePath("PlayCardButton")
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bet_container = NodePath("BetContainer")
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bet_input = NodePath("BetContainer/BetInput")
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[node name="StartGameButton" type="Button" parent="HBoxContainer/GameUI"]
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visible = false
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@@ -182,6 +184,20 @@ grow_vertical = 0
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disabled = true
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text = "Play Card"
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[node name="BetContainer" type="VBoxContainer" parent="HBoxContainer/GameUI"]
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layout_mode = 0
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offset_left = 218.0
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offset_top = 833.0
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offset_right = 445.0
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offset_bottom = 899.0
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[node name="BetInput" type="LineEdit" parent="HBoxContainer/GameUI/BetContainer"]
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layout_mode = 2
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[node name="SubmitBetButton" type="Button" parent="HBoxContainer/GameUI/BetContainer"]
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layout_mode = 2
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text = "submit bet"
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[node name="EnvironmentManager" type="Node3D" parent="." node_paths=PackedStringArray("own_player_hand")]
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script = ExtResource("4_7jktm")
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own_player_hand = NodePath("PlayerHand")
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@@ -229,4 +245,5 @@ mesh = SubResource("BoxMesh_fc0e3")
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ChatContainer/SendMessageButton" to="HBoxContainer/ClientInterface" method="_on_send_message_button_pressed"]
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[connection signal="pressed" from="HBoxContainer/GameUI/StartGameButton" to="HBoxContainer/GameUI" method="_on_start_game_button_pressed"]
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[connection signal="pressed" from="HBoxContainer/GameUI/PlayCardButton" to="EnvironmentManager/PlayerHand" method="_on_play_card_button_pressed"]
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[connection signal="pressed" from="HBoxContainer/GameUI/BetContainer/SubmitBetButton" to="HBoxContainer/GameUI" method="_on_submit_bet_button_pressed"]
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[connection signal="card_selected" from="EnvironmentManager/PlayerHand" to="HBoxContainer/GameUI" method="_on_player_hand_card_selected"]
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@@ -4,6 +4,8 @@ extends Node
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@export var web_client: WebClientTCP
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@export var start_game_button: Button
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@export var play_card_button: Button
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@export var bet_container: Control
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@export var bet_input: LineEdit
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var _is_host: bool = false
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var _current_player_count: int = 0
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@@ -54,3 +56,6 @@ func _on_web_client_tcp_client_left_lobby(client_name: String, connected_client_
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func _on_player_hand_card_selected(card_id: int) -> void:
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play_card_button.disabled = card_id == -1
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func _on_submit_bet_button_pressed() -> void:
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web_client.submit_bet(int(bet_input.text.strip_edges()), _current_round)
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+69
-10
@@ -22,7 +22,8 @@ class Lobby:
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self.host_client_id = host_client_id
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self.connected_clients = {}
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self.client_playing_order = []
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self.currently_playing_client = 0 # index of client_playing_order
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self.client_bets = {} # client_id: bet
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# self.currently_playing_client = 0 # index of client_playing_order
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class Client:
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@@ -197,10 +198,9 @@ class LobbyManager:
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await self.broadcast_message(
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lobby_id,
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json.dumps({
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"response": "client_played_card",
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"response": "client_submitted_bet",
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"client_id": client_id,
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"bet": bet,
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"next_client": None, # TODO!
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})
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)
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@@ -211,7 +211,6 @@ class LobbyManager:
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"response": "client_played_card",
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"client_id": client_id,
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"card": played_card,
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"next_client": None, # TODO!
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})
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)
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@@ -401,28 +400,88 @@ async def process_input(message: str, websocket) -> None:
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elif data_object["response"] == "start_next_round":
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lobby_id = data_object["lobby_id"]
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# Reset bets
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lobby_manager.get_lobby(lobby_id).client_bets = {}
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await lobby_manager.spread_cards(
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lobby_id,
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data_object["round"],
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data_object["cards"],
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None,
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)
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)
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elif data_object["response"] == "submit_bet":
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lobby_id = data_object["lobby_id"]
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client_id = data_object["client_id"]
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bet = data_object["bet"]
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lobby_manager.get_lobby(lobby_id).client_bets[client_id] = bet
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await lobby_manager.spread_bet(
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data_object["lobby_id"],
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data_object["client_id"],
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data_object["bet"],
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lobby_id,
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client_id,
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bet,
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)
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last_client_index = lobby_manager.get_lobby(lobby_id).client_playing_order.index(client_id)
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player_count = lobby_manager.get_lobby_player_count(lobby_id)
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if last_client_index == (player_count - 1):
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# all have bet; start game
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await lobby_manager.broadcast_message(
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lobby_id,
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json.dumps({
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"response": "begin_playing_cards",
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}),
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)
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playing_client_id = lobby_manager.get_lobby(lobby_id).client_playing_order[0]
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await lobby_manager.send_message(
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lobby_id,
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playing_client_id,
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json.dumps({
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"response": "request_card",
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}),
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)
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else:
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# bets are not finished; continue asking for bets
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disallowed_bet = -1
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if last_client_index == (player_count - 2):
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# last client to bet; limit bet options
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total_bet = sum(lobby_manager.get_lobby(lobby_id).client_bets.values())
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disallowed_bet = total_bet - data_object["round"]
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await lobby_manager.send_message(
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lobby_id,
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lobby_manager.get_lobby(lobby_id).client_playing_order[last_client_index + 1],
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json.dumps({
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"response": "request_bet",
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"disallowed_bet": disallowed_bet,
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}),
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)
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elif data_object["response"] == "play_card":
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lobby_id = data_object["lobby_id"]
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client_id = data_object["client_id"]
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await lobby_manager.spread_played_card(
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data_object["lobby_id"],
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data_object["client_id"],
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lobby_id,
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client_id,
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data_object["played_card"],
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)
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client_index = lobby_manager.get_lobby(lobby_id).client_playing_order.index(client_id)
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if not client_index == (len(lobby_manager.get_lobby(lobby_id).client_playing_order) - 1):
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playing_client_id = lobby_manager.get_lobby(lobby_id).client_playing_order[client_index + 1]
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await lobby_manager.send_message(
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lobby_id,
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playing_client_id,
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json.dumps({
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"response": "request_card",
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}),
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)
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if __name__ == '__main__':
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run_local = False
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