server now sends, client receives lobby player count
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@@ -97,18 +97,20 @@ func _handle_response(response: String) -> void:
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"join_lobby":
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if data["status"] == "ok":
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_client_id = data["client_id"]
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_players_in_lobby = data["connected_player_count"]
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connected_to_lobby.emit.call_deferred(_lobby_id)
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connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
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"client_joined_lobby":
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client_joined_lobby.emit.call_deferred(data["new_client_name"])
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_players_in_lobby = data["connected_client_count"]
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print(_players_in_lobby)
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"leave_lobby_request":
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leave_lobby()
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"leave_lobby":
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if data["status"] == "ok":
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_players_in_lobby = data["connected_player_count"]
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client_left_lobby.emit.call_deferred(data["client_name"])
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"client_left_lobby":
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_players_in_lobby = data["connected_client_count"]
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print(_players_in_lobby)
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client_left_lobby.emit.call_deferred(data["client_name"])
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"receive_chat_message":
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received_chat_message.emit.call_deferred(data["client_name"], data["message"])
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