server now sends, client receives lobby player count

This commit is contained in:
2025-07-06 20:08:38 +02:00
parent 05e5acd503
commit 63869dc530
2 changed files with 6 additions and 2 deletions
+4 -2
View File
@@ -97,18 +97,20 @@ func _handle_response(response: String) -> void:
"join_lobby":
if data["status"] == "ok":
_client_id = data["client_id"]
_players_in_lobby = data["connected_player_count"]
connected_to_lobby.emit.call_deferred(_lobby_id)
connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
"client_joined_lobby":
client_joined_lobby.emit.call_deferred(data["new_client_name"])
_players_in_lobby = data["connected_client_count"]
print(_players_in_lobby)
"leave_lobby_request":
leave_lobby()
"leave_lobby":
if data["status"] == "ok":
_players_in_lobby = data["connected_player_count"]
client_left_lobby.emit.call_deferred(data["client_name"])
"client_left_lobby":
_players_in_lobby = data["connected_client_count"]
print(_players_in_lobby)
client_left_lobby.emit.call_deferred(data["client_name"])
"receive_chat_message":
received_chat_message.emit.call_deferred(data["client_name"], data["message"])