fixed some things
This commit is contained in:
+43
-32
@@ -15,8 +15,10 @@ var _new_status: int = WebSocketPeer.STATE_CLOSED
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var _processed_status: int = -1
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var _lobby_id: String
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var _client_id: String
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var _client_name: String
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var _own_client_data: ClientData = ClientData.new()
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var _playing_order: Array[ClientData]
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#var _client_id: String
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#var _client_name: String
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var _is_host: bool
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var received_data: Array
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@@ -24,9 +26,6 @@ var cached_response: String
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var _is_first_play: bool = false
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var _connected_client_ids: Array[String] = []
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var _connected_client_names: Array[String] = []
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@@ -34,14 +33,14 @@ var _connected_client_names: Array[String] = []
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signal connected_to_lobby(lobby_id: String, client_id: String)
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signal connected_clients_changed(connected_client_names: Array[String])
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signal connected_clients_changed(connected_clients: Array[ClientData])
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signal received_chat_message(client_name: String, message: String)
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signal connection_status_changed(new_status: ConnectionStatus)
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# This signal is messy as fuck
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signal client_order_received(client_ids: Array[String], client_ids_playing_order: Array[String], client_names: Array[String])
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signal client_order_received(playing_order: Array[ClientData])
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signal client_played_card(client_id: String, card_id: int)
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signal received_expected_bet(client_id: String, expected_bet: int)
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@@ -110,28 +109,26 @@ func _handle_response(response: String) -> void:
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match data["response"]:
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"created_lobby":
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_lobby_id = data["lobby_id"]
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_client_id = data["client_id"]
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_own_client_data.client_id = data["client_id"]
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chat_panel.put_chat_message(SENDER_SYSTEM, "You created and connected to lobby {lobby_id} with client ID {client_id}.".format({
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"lobby_id": _lobby_id,
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"client_id": _client_id,
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"client_id": _own_client_data.client_id,
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}))
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connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
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connected_to_lobby.emit.call_deferred(_lobby_id, _client_id)
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connected_to_lobby.emit.call_deferred(_lobby_id, _own_client_data.client_id)
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"join_lobby_response":
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_handle_join(data)
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"joined_lobby":
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_connected_client_ids.assign(data["connected_client_ids"])
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_connected_client_names.assign(data["connected_client_names"])
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connected_clients_changed.emit.call_deferred(_connected_client_names)
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_playing_order = _get_client_data(data)
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connected_clients_changed.emit.call_deferred(_playing_order)
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chat_panel.put_chat_message(SENDER_SYSTEM, "{client_name} joined the lobby.".format({
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"client_name": data["client_name"],
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}))
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"leave_lobby_request":
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leave_lobby()
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"left_lobby":
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_connected_client_ids.assign(data["connected_client_ids"])
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_connected_client_names.assign(data["connected_client_names"])
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connected_clients_changed.emit.call_deferred(_connected_client_names)
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_playing_order = _get_client_data(data)
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connected_clients_changed.emit.call_deferred(_playing_order)
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chat_panel.put_chat_message(SENDER_SYSTEM, "{client_name} left the lobby.".format({
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"client_name": data["client_name"],
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}))
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@@ -145,7 +142,7 @@ func _handle_response(response: String) -> void:
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if data["current_round"] == 1:
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var playing_order: Array[String] = []
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playing_order.assign(data["playing_order"])
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client_order_received.emit.call_deferred(playing_order, _connected_client_ids, _connected_client_names)
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client_order_received.emit.call_deferred(_playing_order)
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var received_cards = data["cards"]
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new_round_started.emit.call_deferred()
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@@ -157,7 +154,10 @@ func _handle_response(response: String) -> void:
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data["bet"],
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)
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"request_bet":
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received_bet_request.emit.call_deferred(data["disallowed_bet"], data["round"])
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if data["client_id"] == _own_client_data.client_id:
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received_bet_request.emit.call_deferred(data["disallowed_bet"], data["round"])
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else:
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pass # display currently betting person
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"begin_playing_cards":
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# all players know it's time to play
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print(data)
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@@ -186,10 +186,22 @@ func _handle_response(response: String) -> void:
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_is_first_play = false
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received_played_card.emit.call_deferred(data["client_id"], data["played_card"])
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"client_won_play":
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if data["client_id"] == _client_id:
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if data["client_id"] == _own_client_data.client_id:
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received_win.emit.call_deferred()
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received_winning_client.emit.call_deferred(data["client_id"])
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func _get_client_data(data) -> Array[ClientData]:
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var connected_client_ids = []
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connected_client_ids.assign(data["connected_client_ids"])
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var connected_client_names = []
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connected_client_names.assign(data["connected_client_names"])
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var order: Array[ClientData] = []
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for index in connected_client_ids.size():
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order.append(ClientData.new(connected_client_ids[index], connected_client_names[index]))
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return order
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func _handle_join(data) -> void:
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match data["status"]:
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"lobby_not_found":
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@@ -199,13 +211,13 @@ func _handle_join(data) -> void:
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chat_panel.put_chat_message(SENDER_SYSTEM, "Could not join; lobby is full.")
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connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
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"ok":
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_client_id = data["client_id"]
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_own_client_data.client_id = data["client_id"]
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chat_panel.put_chat_message(SENDER_SYSTEM, "You connected to lobby {lobby_id} with client ID {client_id}.".format({
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"lobby_id": _lobby_id,
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"client_id": _client_id,
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"client_id": _own_client_data.client_id,
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}))
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connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
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connected_to_lobby.emit.call_deferred(_lobby_id, _client_id)
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connected_to_lobby.emit.call_deferred(_lobby_id, _own_client_data.client_id)
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func _exit_tree() -> void:
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disconnect_from_server()
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@@ -228,7 +240,7 @@ func start_game() -> void:
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_send_message(JSON.stringify({
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"response": "start_game",
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"lobby_id": _lobby_id,
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"cards": CardManager.get_shuffled_cards(_connected_client_ids, 1),
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"cards": CardManager.get_shuffled_cards(_playing_order, 1),
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}))
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func start_next_play() -> void:
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@@ -242,7 +254,7 @@ func start_next_round(round_count: int) -> void:
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"response": "start_next_round",
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"lobby_id": _lobby_id,
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"round": round_count,
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"cards": CardManager.get_shuffled_cards(_connected_client_ids, round_count),
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"cards": CardManager.get_shuffled_cards(_playing_order, round_count),
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}))
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func end_game() -> void:
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@@ -255,7 +267,7 @@ func play_card(card_id: int) -> void:
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_send_message(JSON.stringify({
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"response": "play_card",
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"lobby_id": _lobby_id,
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"client_id": _client_id,
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"client_id": _own_client_data.client_id,
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"played_card": card_id,
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}))
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@@ -263,7 +275,7 @@ func submit_bet(bet: int, current_round: int) -> void:
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_send_message(JSON.stringify({
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"response": "submit_bet",
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"lobby_id": _lobby_id,
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"client_id": _client_id,
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"client_id": _own_client_data.client_id,
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"round": current_round,
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"bet": bet,
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}))
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@@ -284,17 +296,17 @@ func _send_message(message: String) -> void:
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func create_lobby(client_name: String) -> void:
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_client_name = client_name
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_own_client_data.client_name = client_name
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_send_message(PeerMessages.create_lobby(client_name))
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func join_lobby(lobby_id: String, client_name: String) -> void:
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_lobby_id = lobby_id
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_client_name = client_name
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_own_client_data.client_name = client_name
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_send_message(PeerMessages.join_lobby(_lobby_id, client_name))
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connection_status_changed.emit.call_deferred(ConnectionStatus.ATTEMPTING_JOIN)
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func leave_lobby() -> void:
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_send_message(PeerMessages.leave_lobby(_lobby_id, _client_id))
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_send_message(PeerMessages.leave_lobby(_lobby_id, _own_client_data.client_id))
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connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
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@@ -305,8 +317,7 @@ func leave_lobby() -> void:
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# Reset saved data about lobby and client
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_lobby_id = ""
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_client_id = ""
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_client_name = ""
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_own_client_data = ClientData.new()
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func _on_chat_panel_message_sent(message: String) -> void:
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_send_message(PeerMessages.send_chat_message(_lobby_id, _client_id, message))
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_send_message(PeerMessages.send_chat_message(_lobby_id, _own_client_data.client_id, message))
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