fixed some things
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+2
-2
@@ -102,5 +102,5 @@ func _on_web_client_tcp_request_next_play() -> void:
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_start_next_play()
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func _on_web_client_connected_clients_changed(connected_client_names: Array[String]) -> void:
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_update_player_count(connected_client_names.size())
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func _on_web_client_connected_clients_changed(connected_clients: Array[ClientData]) -> void:
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_update_player_count(connected_clients.size())
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