fixed some things
This commit is contained in:
@@ -7,17 +7,17 @@ enum CardStyle {
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STICKMAN,
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}
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func get_shuffled_cards(client_ids: Array[String], cards_to_pick: int) -> Dictionary: # Dictionary[String, Array[int]]
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func get_shuffled_cards(connected_clients: Array[ClientData], cards_to_pick: int) -> Dictionary: # Dictionary[String, Array[int]]
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var dict: Dictionary = {}
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var deck: Array[int] = full_deck.keys()
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deck.shuffle()
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var card_index = 0
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for client_id in client_ids:
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for client in connected_clients:
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var player_deck: Array[int] = []
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for j in cards_to_pick:
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player_deck.append(deck[card_index])
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card_index += 1
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dict[client_id] = player_deck
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dict[client.client_id] = player_deck
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# Add trump card, if there are cards left in the deck
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if card_index == 60:
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@@ -62,11 +62,13 @@ func _on_web_client_tcp_connection_status_changed(new_status: WebClient.Connecti
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name_input.editable = false
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lobby_code_input.editable = false
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func _update_connected_players(new_client_names: Array[String]) -> void:
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connected_players_label.text = "Connected Players:\n" + "\n".join(new_client_names)
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func _update_connected_players(connected_clients: Array[ClientData]) -> void:
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connected_players_label.text = "Connected Players:"
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for client in connected_clients:
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connected_players_label.text += "\n" + client.client_name
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func _on_web_client_connected_to_lobby(lobby_id: String, client_id: String) -> void:
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lobby_code_input.text = lobby_id
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func _on_web_client_connected_clients_changed(connected_client_names: Array[String]) -> void:
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_update_connected_players(connected_client_names)
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func _on_web_client_connected_clients_changed(connected_clients: Array[ClientData]) -> void:
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_update_connected_players(connected_clients)
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+42
-31
@@ -15,8 +15,10 @@ var _new_status: int = WebSocketPeer.STATE_CLOSED
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var _processed_status: int = -1
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var _lobby_id: String
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var _client_id: String
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var _client_name: String
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var _own_client_data: ClientData = ClientData.new()
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var _playing_order: Array[ClientData]
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#var _client_id: String
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#var _client_name: String
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var _is_host: bool
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var received_data: Array
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@@ -24,9 +26,6 @@ var cached_response: String
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var _is_first_play: bool = false
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var _connected_client_ids: Array[String] = []
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var _connected_client_names: Array[String] = []
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@@ -34,14 +33,14 @@ var _connected_client_names: Array[String] = []
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signal connected_to_lobby(lobby_id: String, client_id: String)
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signal connected_clients_changed(connected_client_names: Array[String])
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signal connected_clients_changed(connected_clients: Array[ClientData])
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signal received_chat_message(client_name: String, message: String)
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signal connection_status_changed(new_status: ConnectionStatus)
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# This signal is messy as fuck
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signal client_order_received(client_ids: Array[String], client_ids_playing_order: Array[String], client_names: Array[String])
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signal client_order_received(playing_order: Array[ClientData])
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signal client_played_card(client_id: String, card_id: int)
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signal received_expected_bet(client_id: String, expected_bet: int)
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@@ -110,28 +109,26 @@ func _handle_response(response: String) -> void:
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match data["response"]:
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"created_lobby":
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_lobby_id = data["lobby_id"]
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_client_id = data["client_id"]
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_own_client_data.client_id = data["client_id"]
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chat_panel.put_chat_message(SENDER_SYSTEM, "You created and connected to lobby {lobby_id} with client ID {client_id}.".format({
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"lobby_id": _lobby_id,
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"client_id": _client_id,
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"client_id": _own_client_data.client_id,
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}))
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connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
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connected_to_lobby.emit.call_deferred(_lobby_id, _client_id)
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connected_to_lobby.emit.call_deferred(_lobby_id, _own_client_data.client_id)
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"join_lobby_response":
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_handle_join(data)
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"joined_lobby":
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_connected_client_ids.assign(data["connected_client_ids"])
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_connected_client_names.assign(data["connected_client_names"])
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connected_clients_changed.emit.call_deferred(_connected_client_names)
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_playing_order = _get_client_data(data)
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connected_clients_changed.emit.call_deferred(_playing_order)
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chat_panel.put_chat_message(SENDER_SYSTEM, "{client_name} joined the lobby.".format({
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"client_name": data["client_name"],
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}))
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"leave_lobby_request":
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leave_lobby()
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"left_lobby":
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_connected_client_ids.assign(data["connected_client_ids"])
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_connected_client_names.assign(data["connected_client_names"])
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connected_clients_changed.emit.call_deferred(_connected_client_names)
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_playing_order = _get_client_data(data)
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connected_clients_changed.emit.call_deferred(_playing_order)
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chat_panel.put_chat_message(SENDER_SYSTEM, "{client_name} left the lobby.".format({
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"client_name": data["client_name"],
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}))
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@@ -145,7 +142,7 @@ func _handle_response(response: String) -> void:
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if data["current_round"] == 1:
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var playing_order: Array[String] = []
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playing_order.assign(data["playing_order"])
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client_order_received.emit.call_deferred(playing_order, _connected_client_ids, _connected_client_names)
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client_order_received.emit.call_deferred(_playing_order)
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var received_cards = data["cards"]
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new_round_started.emit.call_deferred()
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@@ -157,7 +154,10 @@ func _handle_response(response: String) -> void:
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data["bet"],
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)
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"request_bet":
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if data["client_id"] == _own_client_data.client_id:
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received_bet_request.emit.call_deferred(data["disallowed_bet"], data["round"])
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else:
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pass # display currently betting person
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"begin_playing_cards":
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# all players know it's time to play
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print(data)
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@@ -186,10 +186,22 @@ func _handle_response(response: String) -> void:
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_is_first_play = false
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received_played_card.emit.call_deferred(data["client_id"], data["played_card"])
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"client_won_play":
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if data["client_id"] == _client_id:
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if data["client_id"] == _own_client_data.client_id:
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received_win.emit.call_deferred()
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received_winning_client.emit.call_deferred(data["client_id"])
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func _get_client_data(data) -> Array[ClientData]:
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var connected_client_ids = []
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connected_client_ids.assign(data["connected_client_ids"])
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var connected_client_names = []
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connected_client_names.assign(data["connected_client_names"])
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var order: Array[ClientData] = []
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for index in connected_client_ids.size():
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order.append(ClientData.new(connected_client_ids[index], connected_client_names[index]))
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return order
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func _handle_join(data) -> void:
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match data["status"]:
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"lobby_not_found":
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@@ -199,13 +211,13 @@ func _handle_join(data) -> void:
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chat_panel.put_chat_message(SENDER_SYSTEM, "Could not join; lobby is full.")
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connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
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"ok":
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_client_id = data["client_id"]
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_own_client_data.client_id = data["client_id"]
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chat_panel.put_chat_message(SENDER_SYSTEM, "You connected to lobby {lobby_id} with client ID {client_id}.".format({
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"lobby_id": _lobby_id,
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"client_id": _client_id,
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"client_id": _own_client_data.client_id,
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}))
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connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
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connected_to_lobby.emit.call_deferred(_lobby_id, _client_id)
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connected_to_lobby.emit.call_deferred(_lobby_id, _own_client_data.client_id)
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func _exit_tree() -> void:
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disconnect_from_server()
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@@ -228,7 +240,7 @@ func start_game() -> void:
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_send_message(JSON.stringify({
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"response": "start_game",
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"lobby_id": _lobby_id,
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"cards": CardManager.get_shuffled_cards(_connected_client_ids, 1),
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"cards": CardManager.get_shuffled_cards(_playing_order, 1),
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}))
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func start_next_play() -> void:
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@@ -242,7 +254,7 @@ func start_next_round(round_count: int) -> void:
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"response": "start_next_round",
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"lobby_id": _lobby_id,
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"round": round_count,
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"cards": CardManager.get_shuffled_cards(_connected_client_ids, round_count),
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"cards": CardManager.get_shuffled_cards(_playing_order, round_count),
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}))
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func end_game() -> void:
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@@ -255,7 +267,7 @@ func play_card(card_id: int) -> void:
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_send_message(JSON.stringify({
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"response": "play_card",
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"lobby_id": _lobby_id,
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"client_id": _client_id,
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"client_id": _own_client_data.client_id,
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"played_card": card_id,
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}))
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@@ -263,7 +275,7 @@ func submit_bet(bet: int, current_round: int) -> void:
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_send_message(JSON.stringify({
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"response": "submit_bet",
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"lobby_id": _lobby_id,
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"client_id": _client_id,
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"client_id": _own_client_data.client_id,
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"round": current_round,
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"bet": bet,
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}))
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@@ -284,17 +296,17 @@ func _send_message(message: String) -> void:
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func create_lobby(client_name: String) -> void:
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_client_name = client_name
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_own_client_data.client_name = client_name
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_send_message(PeerMessages.create_lobby(client_name))
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func join_lobby(lobby_id: String, client_name: String) -> void:
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_lobby_id = lobby_id
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_client_name = client_name
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_own_client_data.client_name = client_name
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_send_message(PeerMessages.join_lobby(_lobby_id, client_name))
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connection_status_changed.emit.call_deferred(ConnectionStatus.ATTEMPTING_JOIN)
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func leave_lobby() -> void:
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_send_message(PeerMessages.leave_lobby(_lobby_id, _client_id))
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_send_message(PeerMessages.leave_lobby(_lobby_id, _own_client_data.client_id))
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connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
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@@ -305,8 +317,7 @@ func leave_lobby() -> void:
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# Reset saved data about lobby and client
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_lobby_id = ""
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_client_id = ""
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_client_name = ""
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_own_client_data = ClientData.new()
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func _on_chat_panel_message_sent(message: String) -> void:
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_send_message(PeerMessages.send_chat_message(_lobby_id, _client_id, message))
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_send_message(PeerMessages.send_chat_message(_lobby_id, _own_client_data.client_id, message))
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@@ -0,0 +1,12 @@
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class_name ClientData
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extends Resource
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@export var client_id: String
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@export var client_name: String
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func _init(
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client_id: String = "",
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client_name: String = "",
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) -> void:
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self.client_id = client_id
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self.client_name = client_name
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@@ -0,0 +1 @@
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uid://bv3udyyv7j2f6
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@@ -30,6 +30,8 @@ var _allow_clicking_cards: bool = false
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var _trump_id: int = -1
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var _first_played_card_id: int = -1
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var _client_data: ClientData
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signal card_selected(card_id: int)
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signal card_played(card_id: int)
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@@ -37,8 +39,9 @@ func _ready() -> void:
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if hide_client_name:
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name_label.hide()
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func set_player_name(player_name: String) -> void:
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name_label.text = player_name
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func set_player_data(client_data: ClientData) -> void:
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_client_data = client_data
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name_label.text = _client_data.client_name
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func add_card(card: PlayingCard) -> void:
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card_container.add_child(card)
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+11
-4
@@ -32,9 +32,11 @@ var _bets: Dictionary[String, Array] # Array[BetResult]
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var _plays: Array[Play]
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var _trump_id: int = -1
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func _on_web_client_tcp_client_order_received(client_ids: Array[String], client_ids_playing_order: Array[String], client_names: Array[String]) -> void:
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func _on_web_client_tcp_client_order_received(playing_order: Array[ClientData]) -> void:
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var marker_positions: Array[Marker3D]
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match client_ids.size():
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var client_ids: Array[String] = []
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client_ids.assign(playing_order.map(func(a: ClientData): return a.client_id))
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match playing_order.size():
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3:
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marker_positions = hand_markers_3
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4:
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@@ -71,7 +73,12 @@ func _on_web_client_tcp_client_order_received(client_ids: Array[String], client_
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hand = own_player_hand
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else:
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hand = player_hand_scene.instantiate()
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hand.set_player_name(client_names[client_ids_playing_order.find(client_ids[index])])
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var client_data: ClientData
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for client in playing_order:
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if client.client_id == client_ids[index]:
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client_data = client
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break
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hand.set_player_data(client_data) # also for own hand?
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marker_positions[index - 1].add_child(hand)
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hand_associations[client_ids[index]] = hand
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@@ -92,7 +99,7 @@ func _on_web_client_tcp_received_play_winner_request() -> void:
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if not $"../HBoxContainer/GameUI"._is_host:
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return
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await get_tree().create_timer(1.5).timeout
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await get_tree().create_timer(1.0).timeout
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var card_ids: Array[int] = []
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card_ids.assign(_plays.map(func(p: Play): return p.card_id))
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+2
-2
@@ -102,5 +102,5 @@ func _on_web_client_tcp_request_next_play() -> void:
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_start_next_play()
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func _on_web_client_connected_clients_changed(connected_client_names: Array[String]) -> void:
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_update_player_count(connected_client_names.size())
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func _on_web_client_connected_clients_changed(connected_clients: Array[ClientData]) -> void:
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_update_player_count(connected_clients.size())
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+4
-2
@@ -198,11 +198,12 @@ class LobbyManager:
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)
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async def request_bet(self, lobby_id, client_id, disallowed_bet) -> None:
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await self.send_message(
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await self.broadcast_message(
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lobby_id,
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client_id,
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# client_id,
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json.dumps({
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"response": "request_bet",
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"client_id": client_id,
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"disallowed_bet": disallowed_bet,
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"round": self.get_lobby(lobby_id).current_round,
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})
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@@ -451,6 +452,7 @@ async def process_input(message: str, websocket) -> None:
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lobby_id,
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json.dumps({
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"response": "begin_next_play",
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"playing_order": lobby_manager.get_lobby(lobby_id).current_playing_order,
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}),
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)
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await lobby_manager.send_message(
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Reference in New Issue
Block a user