fixed some things

This commit is contained in:
2025-07-20 19:26:50 +02:00
parent 9b8390cfb3
commit 66287ee8a0
9 changed files with 87 additions and 49 deletions
+3 -3
View File
@@ -7,17 +7,17 @@ enum CardStyle {
STICKMAN,
}
func get_shuffled_cards(client_ids: Array[String], cards_to_pick: int) -> Dictionary: # Dictionary[String, Array[int]]
func get_shuffled_cards(connected_clients: Array[ClientData], cards_to_pick: int) -> Dictionary: # Dictionary[String, Array[int]]
var dict: Dictionary = {}
var deck: Array[int] = full_deck.keys()
deck.shuffle()
var card_index = 0
for client_id in client_ids:
for client in connected_clients:
var player_deck: Array[int] = []
for j in cards_to_pick:
player_deck.append(deck[card_index])
card_index += 1
dict[client_id] = player_deck
dict[client.client_id] = player_deck
# Add trump card, if there are cards left in the deck
if card_index == 60:
+6 -4
View File
@@ -62,11 +62,13 @@ func _on_web_client_tcp_connection_status_changed(new_status: WebClient.Connecti
name_input.editable = false
lobby_code_input.editable = false
func _update_connected_players(new_client_names: Array[String]) -> void:
connected_players_label.text = "Connected Players:\n" + "\n".join(new_client_names)
func _update_connected_players(connected_clients: Array[ClientData]) -> void:
connected_players_label.text = "Connected Players:"
for client in connected_clients:
connected_players_label.text += "\n" + client.client_name
func _on_web_client_connected_to_lobby(lobby_id: String, client_id: String) -> void:
lobby_code_input.text = lobby_id
func _on_web_client_connected_clients_changed(connected_client_names: Array[String]) -> void:
_update_connected_players(connected_client_names)
func _on_web_client_connected_clients_changed(connected_clients: Array[ClientData]) -> void:
_update_connected_players(connected_clients)
+43 -32
View File
@@ -15,8 +15,10 @@ var _new_status: int = WebSocketPeer.STATE_CLOSED
var _processed_status: int = -1
var _lobby_id: String
var _client_id: String
var _client_name: String
var _own_client_data: ClientData = ClientData.new()
var _playing_order: Array[ClientData]
#var _client_id: String
#var _client_name: String
var _is_host: bool
var received_data: Array
@@ -24,9 +26,6 @@ var cached_response: String
var _is_first_play: bool = false
var _connected_client_ids: Array[String] = []
var _connected_client_names: Array[String] = []
@@ -34,14 +33,14 @@ var _connected_client_names: Array[String] = []
signal connected_to_lobby(lobby_id: String, client_id: String)
signal connected_clients_changed(connected_client_names: Array[String])
signal connected_clients_changed(connected_clients: Array[ClientData])
signal received_chat_message(client_name: String, message: String)
signal connection_status_changed(new_status: ConnectionStatus)
# This signal is messy as fuck
signal client_order_received(client_ids: Array[String], client_ids_playing_order: Array[String], client_names: Array[String])
signal client_order_received(playing_order: Array[ClientData])
signal client_played_card(client_id: String, card_id: int)
signal received_expected_bet(client_id: String, expected_bet: int)
@@ -110,28 +109,26 @@ func _handle_response(response: String) -> void:
match data["response"]:
"created_lobby":
_lobby_id = data["lobby_id"]
_client_id = data["client_id"]
_own_client_data.client_id = data["client_id"]
chat_panel.put_chat_message(SENDER_SYSTEM, "You created and connected to lobby {lobby_id} with client ID {client_id}.".format({
"lobby_id": _lobby_id,
"client_id": _client_id,
"client_id": _own_client_data.client_id,
}))
connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
connected_to_lobby.emit.call_deferred(_lobby_id, _client_id)
connected_to_lobby.emit.call_deferred(_lobby_id, _own_client_data.client_id)
"join_lobby_response":
_handle_join(data)
"joined_lobby":
_connected_client_ids.assign(data["connected_client_ids"])
_connected_client_names.assign(data["connected_client_names"])
connected_clients_changed.emit.call_deferred(_connected_client_names)
_playing_order = _get_client_data(data)
connected_clients_changed.emit.call_deferred(_playing_order)
chat_panel.put_chat_message(SENDER_SYSTEM, "{client_name} joined the lobby.".format({
"client_name": data["client_name"],
}))
"leave_lobby_request":
leave_lobby()
"left_lobby":
_connected_client_ids.assign(data["connected_client_ids"])
_connected_client_names.assign(data["connected_client_names"])
connected_clients_changed.emit.call_deferred(_connected_client_names)
_playing_order = _get_client_data(data)
connected_clients_changed.emit.call_deferred(_playing_order)
chat_panel.put_chat_message(SENDER_SYSTEM, "{client_name} left the lobby.".format({
"client_name": data["client_name"],
}))
@@ -145,7 +142,7 @@ func _handle_response(response: String) -> void:
if data["current_round"] == 1:
var playing_order: Array[String] = []
playing_order.assign(data["playing_order"])
client_order_received.emit.call_deferred(playing_order, _connected_client_ids, _connected_client_names)
client_order_received.emit.call_deferred(_playing_order)
var received_cards = data["cards"]
new_round_started.emit.call_deferred()
@@ -157,7 +154,10 @@ func _handle_response(response: String) -> void:
data["bet"],
)
"request_bet":
received_bet_request.emit.call_deferred(data["disallowed_bet"], data["round"])
if data["client_id"] == _own_client_data.client_id:
received_bet_request.emit.call_deferred(data["disallowed_bet"], data["round"])
else:
pass # display currently betting person
"begin_playing_cards":
# all players know it's time to play
print(data)
@@ -186,10 +186,22 @@ func _handle_response(response: String) -> void:
_is_first_play = false
received_played_card.emit.call_deferred(data["client_id"], data["played_card"])
"client_won_play":
if data["client_id"] == _client_id:
if data["client_id"] == _own_client_data.client_id:
received_win.emit.call_deferred()
received_winning_client.emit.call_deferred(data["client_id"])
func _get_client_data(data) -> Array[ClientData]:
var connected_client_ids = []
connected_client_ids.assign(data["connected_client_ids"])
var connected_client_names = []
connected_client_names.assign(data["connected_client_names"])
var order: Array[ClientData] = []
for index in connected_client_ids.size():
order.append(ClientData.new(connected_client_ids[index], connected_client_names[index]))
return order
func _handle_join(data) -> void:
match data["status"]:
"lobby_not_found":
@@ -199,13 +211,13 @@ func _handle_join(data) -> void:
chat_panel.put_chat_message(SENDER_SYSTEM, "Could not join; lobby is full.")
connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
"ok":
_client_id = data["client_id"]
_own_client_data.client_id = data["client_id"]
chat_panel.put_chat_message(SENDER_SYSTEM, "You connected to lobby {lobby_id} with client ID {client_id}.".format({
"lobby_id": _lobby_id,
"client_id": _client_id,
"client_id": _own_client_data.client_id,
}))
connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
connected_to_lobby.emit.call_deferred(_lobby_id, _client_id)
connected_to_lobby.emit.call_deferred(_lobby_id, _own_client_data.client_id)
func _exit_tree() -> void:
disconnect_from_server()
@@ -228,7 +240,7 @@ func start_game() -> void:
_send_message(JSON.stringify({
"response": "start_game",
"lobby_id": _lobby_id,
"cards": CardManager.get_shuffled_cards(_connected_client_ids, 1),
"cards": CardManager.get_shuffled_cards(_playing_order, 1),
}))
func start_next_play() -> void:
@@ -242,7 +254,7 @@ func start_next_round(round_count: int) -> void:
"response": "start_next_round",
"lobby_id": _lobby_id,
"round": round_count,
"cards": CardManager.get_shuffled_cards(_connected_client_ids, round_count),
"cards": CardManager.get_shuffled_cards(_playing_order, round_count),
}))
func end_game() -> void:
@@ -255,7 +267,7 @@ func play_card(card_id: int) -> void:
_send_message(JSON.stringify({
"response": "play_card",
"lobby_id": _lobby_id,
"client_id": _client_id,
"client_id": _own_client_data.client_id,
"played_card": card_id,
}))
@@ -263,7 +275,7 @@ func submit_bet(bet: int, current_round: int) -> void:
_send_message(JSON.stringify({
"response": "submit_bet",
"lobby_id": _lobby_id,
"client_id": _client_id,
"client_id": _own_client_data.client_id,
"round": current_round,
"bet": bet,
}))
@@ -284,17 +296,17 @@ func _send_message(message: String) -> void:
func create_lobby(client_name: String) -> void:
_client_name = client_name
_own_client_data.client_name = client_name
_send_message(PeerMessages.create_lobby(client_name))
func join_lobby(lobby_id: String, client_name: String) -> void:
_lobby_id = lobby_id
_client_name = client_name
_own_client_data.client_name = client_name
_send_message(PeerMessages.join_lobby(_lobby_id, client_name))
connection_status_changed.emit.call_deferred(ConnectionStatus.ATTEMPTING_JOIN)
func leave_lobby() -> void:
_send_message(PeerMessages.leave_lobby(_lobby_id, _client_id))
_send_message(PeerMessages.leave_lobby(_lobby_id, _own_client_data.client_id))
connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
@@ -305,8 +317,7 @@ func leave_lobby() -> void:
# Reset saved data about lobby and client
_lobby_id = ""
_client_id = ""
_client_name = ""
_own_client_data = ClientData.new()
func _on_chat_panel_message_sent(message: String) -> void:
_send_message(PeerMessages.send_chat_message(_lobby_id, _client_id, message))
_send_message(PeerMessages.send_chat_message(_lobby_id, _own_client_data.client_id, message))
+12
View File
@@ -0,0 +1,12 @@
class_name ClientData
extends Resource
@export var client_id: String
@export var client_name: String
func _init(
client_id: String = "",
client_name: String = "",
) -> void:
self.client_id = client_id
self.client_name = client_name
+1
View File
@@ -0,0 +1 @@
uid://bv3udyyv7j2f6
+5 -2
View File
@@ -30,6 +30,8 @@ var _allow_clicking_cards: bool = false
var _trump_id: int = -1
var _first_played_card_id: int = -1
var _client_data: ClientData
signal card_selected(card_id: int)
signal card_played(card_id: int)
@@ -37,8 +39,9 @@ func _ready() -> void:
if hide_client_name:
name_label.hide()
func set_player_name(player_name: String) -> void:
name_label.text = player_name
func set_player_data(client_data: ClientData) -> void:
_client_data = client_data
name_label.text = _client_data.client_name
func add_card(card: PlayingCard) -> void:
card_container.add_child(card)
+11 -4
View File
@@ -32,9 +32,11 @@ var _bets: Dictionary[String, Array] # Array[BetResult]
var _plays: Array[Play]
var _trump_id: int = -1
func _on_web_client_tcp_client_order_received(client_ids: Array[String], client_ids_playing_order: Array[String], client_names: Array[String]) -> void:
func _on_web_client_tcp_client_order_received(playing_order: Array[ClientData]) -> void:
var marker_positions: Array[Marker3D]
match client_ids.size():
var client_ids: Array[String] = []
client_ids.assign(playing_order.map(func(a: ClientData): return a.client_id))
match playing_order.size():
3:
marker_positions = hand_markers_3
4:
@@ -71,7 +73,12 @@ func _on_web_client_tcp_client_order_received(client_ids: Array[String], client_
hand = own_player_hand
else:
hand = player_hand_scene.instantiate()
hand.set_player_name(client_names[client_ids_playing_order.find(client_ids[index])])
var client_data: ClientData
for client in playing_order:
if client.client_id == client_ids[index]:
client_data = client
break
hand.set_player_data(client_data) # also for own hand?
marker_positions[index - 1].add_child(hand)
hand_associations[client_ids[index]] = hand
@@ -92,7 +99,7 @@ func _on_web_client_tcp_received_play_winner_request() -> void:
if not $"../HBoxContainer/GameUI"._is_host:
return
await get_tree().create_timer(1.5).timeout
await get_tree().create_timer(1.0).timeout
var card_ids: Array[int] = []
card_ids.assign(_plays.map(func(p: Play): return p.card_id))
+2 -2
View File
@@ -102,5 +102,5 @@ func _on_web_client_tcp_request_next_play() -> void:
_start_next_play()
func _on_web_client_connected_clients_changed(connected_client_names: Array[String]) -> void:
_update_player_count(connected_client_names.size())
func _on_web_client_connected_clients_changed(connected_clients: Array[ClientData]) -> void:
_update_player_count(connected_clients.size())
+4 -2
View File
@@ -198,11 +198,12 @@ class LobbyManager:
)
async def request_bet(self, lobby_id, client_id, disallowed_bet) -> None:
await self.send_message(
await self.broadcast_message(
lobby_id,
client_id,
# client_id,
json.dumps({
"response": "request_bet",
"client_id": client_id,
"disallowed_bet": disallowed_bet,
"round": self.get_lobby(lobby_id).current_round,
})
@@ -451,6 +452,7 @@ async def process_input(message: str, websocket) -> None:
lobby_id,
json.dumps({
"response": "begin_next_play",
"playing_order": lobby_manager.get_lobby(lobby_id).current_playing_order,
}),
)
await lobby_manager.send_message(