added table, new card back texture; adjusted camera angle, card scale
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@@ -1,7 +1,6 @@
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extends Node
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@export var full_deck: Dictionary[int, Card]
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@export var card_textures: Dictionary[int, Texture]
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@export var card_fallback_texture: Texture
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enum CardStyle {
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@@ -45,6 +44,8 @@ func _get_card_name(card_id: int) -> String:
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var color: String
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var suffix: String
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print("looking up card with id " + str(card_id))
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if card_id < 13:
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color = "blue"
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elif card_id < 26:
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