added table, new card back texture; adjusted camera angle, card scale
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@@ -3,7 +3,7 @@
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[ext_resource type="Script" uid="uid://c2odugkbbppxn" path="res://cards/playing_card.gd" id="1_t6o5d"]
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[ext_resource type="PackedScene" uid="uid://dxiv47be5dsll" path="res://cards/playing_card.glb" id="2_enav7"]
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[ext_resource type="Texture2D" uid="uid://i0wpcxpk7g2c" path="res://cards/textures/front_test.webp" id="3_jeoeb"]
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[ext_resource type="Texture2D" uid="uid://cih4y1hskimrs" path="res://cards/textures/back_test.webp" id="4_exvuq"]
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[ext_resource type="Texture2D" uid="uid://rdmwhsujk7c0" path="res://cards/textures/back_temp.webp" id="4_t6o5d"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nwj5s"]
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resource_local_to_scene = true
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@@ -12,13 +12,12 @@ resource_local_to_scene = true
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albedo_color = Color(0, 0, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auvip"]
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albedo_texture = ExtResource("4_exvuq")
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albedo_texture = ExtResource("4_t6o5d")
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[sub_resource type="BoxShape3D" id="BoxShape3D_t6o5d"]
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size = Vector3(2.38, 3.7, 0.05)
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size = Vector3(0.275146, 0.427734, 0.0175781)
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[node name="PlayingCard" type="Area3D" node_paths=PackedStringArray("card_mesh")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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collision_layer = 8
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collision_mask = 0
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script = ExtResource("1_t6o5d")
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