added table, new card back texture; adjusted camera angle, card scale
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+9
-11
@@ -1,13 +1,11 @@
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class_name PlayerHand
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extends Node3D
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@export var card_width: float = 2.35
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## Distance cards will be apart when there is a small amount of them
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@export var card_distance_max: float = 0.8
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var card_distance_max: float = 0.18
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## Distance cards will be apart when there is a large amount of them
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@export var card_distance_min: float = 0.32
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var card_distance_min: float = 0.09
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## How many test cards to add
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@export_range(0, 20) var test_card_count: int = 0
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@@ -19,13 +17,13 @@ var _selected_card: PlayingCard = null
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signal card_selected(card_id: int)
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signal card_played(card_id: int)
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#func _ready() -> void:
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#_arrange_cards()
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#var test_array: Array[int]
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#for i in range(20):
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#test_array.append(randi_range(0, 59))
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#
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#add_cards(test_array)
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func _ready() -> void:
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_arrange_cards()
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var test_array: Array[int]
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for i in range(20):
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test_array.append(randi_range(0, 59))
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add_cards(test_array, "")
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func add_card(card: PlayingCard) -> void:
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self.add_child(card)
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