started adding player hand creation
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class_name EnvironmentManager
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extends Node3D
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var player_hands: Dictionary[int, PlayerHandAssociation]
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var _own_client_id: String
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@export var own_player_hand: PlayerHand
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@export var player_hand_scene: PackedScene
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func _on_web_client_tcp_client_order_received(client_ids: Array[String]) -> void:
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for index in client_ids.size():
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if client_ids[index] == _own_client_id:
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player_hands[index] = PlayerHandAssociation.new(
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_own_client_id,
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own_player_hand.get_path(),
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)
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else:
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var hand: PlayerHand = player_hand_scene.instantiate()
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# TODO
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self.add_child(hand) # needs position!
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player_hands[index] = PlayerHandAssociation.new(
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client_ids[index],
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hand.get_path(),
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)
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func _on_web_client_tcp_received_client_id(client_id: String) -> void:
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_own_client_id = client_id
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