client & server: changed from TCP stream to WebSocket implementations

This commit is contained in:
2025-07-04 19:59:46 +02:00
parent ac74b23a0a
commit 958be7e1ce
4 changed files with 348 additions and 474 deletions
+246 -175
View File
@@ -1,187 +1,251 @@
from twisted.internet.protocol import DatagramProtocol
from twisted.internet import reactor
from time import sleep
import json
import random
import socket
import sys
import threading
def address_to_string(address):
ip, port = address
return ':'.join([ip, str(port)])
import asyncio
from websockets.asyncio.server import serve
class ServerProtocol(DatagramProtocol):
def generate_code() -> str:
result = ""
for i in range(6):
result += chr(random.randint(0, 25) + 65)
return result
def __init__(self):
self.active_sessions: dict[Session] = {}
self.registered_clients: dict[Client] = {}
# Checks whether a client with the given client_id is already registered.
def is_client_registered(self, client_id):
return client_id in self.registered_clients
# Checks if a session has already been registered with the given session_id.
def session_exists(self, session_id) -> bool:
return session_id in self.active_sessions
# Creates a new session for players to join.
def create_session(self, session_id, host_client_id) -> int:
if self.session_exists(session_id):
# Tried to create existing session
return 1
self.active_sessions[session_id] = Session(session_id, host_client_id, self)
return 0
# Closes an existing session. Must disconnect all clients manually before calling this!
def close_session(self, s_id):
try:
del self.active_sessions[s_id]
except KeyError:
print("Tried to terminate non-existing session")
# Registers a client and connects them to a given session.
def register_client(self, session_id, client_id, client_name, client_ip, client_port) -> int:
if self.is_client_registered(client_id):
print("Client %s is already registered." % [client_id])
return 1
if not self.session_exists(session_id):
print("Client registered for non-existing session")
return 2
if len(self.active_sessions[session_id].registered_clients) >= 2:
print("Trying to join full session")
return 3
new_client = Client(session_id, client_id, client_name, client_ip, client_port)
self.registered_clients[client_id] = new_client
self.active_sessions[session_id].register_client(new_client)
return 0
# Disconnects a client and removes them from the registered_clients.
def disconnect_client(self, session_id, client_id):
try:
del self.registered_clients[client_id]
self.active_sessions[session_id].remove_client(client_id)
except KeyError:
print("Tried to disconnect unregistered client %s." % [client_id])
# Checks whether the given client owns any session. Returns the session ID if true.
# Returns an empty string otherwise.
def owns_session(self, client_id) -> str:
for session_id in self.active_sessions:
if self.active_sessions[session_id].host_client_id == client_id:
return session_id
return ""
# Sends a message to a client specified by their address.
def send_message(self, msg, address):
self.transport.write(bytes(msg, "utf-8"), address)
# Executed when data is received from a client.
def datagramReceived(self, datagram, address):
"""Handle incoming datagram messages."""
print(datagram)
data_string = datagram.decode("utf-8")
msg_type = data_string[:2]
print(address)
client_ip, client_port = address
split_data = data_string.split(":")
if msg_type == "cr":
# create lobby
error = self.create_session(split_data[1], split_data[2])
if error == 1:
# tried to create existing session
print("Could not create session; already exists")
self.transport.write(bytes('c1', "utf-8"), address)
return
# TODO no error handling for register_client here yet
print(self.register_client(split_data[1], split_data[2], split_data[3], client_ip, client_port))
print(client_port)
print("CLIENT PORT")
print("successfully created session and registered client")
self.transport.write(bytes('c0', "utf-8"), address)
elif msg_type == "jn":
# join lobby
error = self.register_client(split_data[1], split_data[2], split_data[3], client_ip, client_port)
print(client_port)
print("CLIENT PORT")
if error == 1:
# client already registered
self.send_message('j1', address)
return
elif error == 2:
# session does not exist
self.send_message('j2', address)
return
elif error == 3:
# session full
self.send_message('j3', address)
return
self.send_message('j0', address)
print("joined successfully")
elif msg_type == "lv":
session_id = split_data[1]
leaving_client_id = split_data[2]
owned_session = self.owns_session(leaving_client_id)
if owned_session == "":
# client is only connected to a session
self.disconnect_client(session_id, leaving_client_id)
print("disconnected client from session")
else:
# client owns a session
# disconnect all clients
clients_to_delete = self.active_sessions[session_id].registered_clients.copy()
for client in clients_to_delete:
print(clients_to_delete)
print(client)
client_address = (client.client_ip, client.client_port)
print(client_address)
self.send_message('ex', client_address)
self.disconnect_client(client.session_id, client.client_id)
self.close_session(session_id)
print("host gone; disconnected clients and closed session")
class Session:
def __init__(self, session_id, host_client_id, server):
self.id = session_id
self.host_client_id = host_client_id
self.server = server
self.registered_clients: list[Client] = []
# Registers a client in the session.
def register_client(self, client):
if client in self.registered_clients:
# Client is already registered
return
self.registered_clients.append(client)
class Lobby:
def remove_client(self, client_id):
for client in self.registered_clients:
if client.client_id == client_id:
self.registered_clients.remove(client)
def __init__(self, lobby_id, host_client_id):
self.lobby_id = lobby_id
self.host_client_id = host_client_id
self.connected_clients = {}
class Client:
def __init__(self, session_id, client_id, client_name, client_ip, client_port):
self.session_id = session_id
def __init__(self, client_id, client_name, websocket):
self.client_id = client_id
self.client_name = client_name
self.client_ip = client_ip
self.client_port = client_port
self.websocket = websocket
class LobbyManager:
def __init__(self):
self.active_lobbies = {}
def get_lobby(self, lobby_id) -> Lobby:
return self.active_lobbies[lobby_id]
def lobby_id_exists(self, lobby_id) -> bool:
return lobby_id in self.active_lobbies
def client_id_exists_in_lobby(self, lobby_id, client_id) -> bool:
if not self.lobby_id_exists(lobby_id):
return False
return client_id in self.active_lobbies[lobby_id].connected_clients
def get_unique_lobby_id(self) -> str:
id = generate_code()
if self.lobby_id_exists(id):
return self.get_unique_lobby_id()
return id
def get_unique_client_id(self, lobby_id) -> str:
id = generate_code()
if self.client_id_exists_in_lobby(lobby_id, id):
return self.get_unique_client_id(lobby_id)
return id
def create_lobby(self, lobby_id, host_client_id) -> None:
self.active_lobbies[lobby_id] = Lobby(lobby_id, host_client_id)
print(f"Created lobby {lobby_id}")
def delete_lobby(self, lobby_id) -> None:
try:
del self.active_lobbies[lobby_id]
print(f"Deleted lobby {lobby_id}")
except KeyError:
print(f"Lobby with ID {lobby_id} not found, could not be deleted")
async def join_lobby(self, lobby_id, client_id, client_name, websocket) -> None:
self.active_lobbies[lobby_id].connected_clients[client_id] = Client(
client_id,
client_name,
websocket,
)
print(f"Client {client_id} joined lobby {lobby_id}")
await self.broadcast_message(
lobby_id,
json.dumps({
"response": "client_joined_lobby",
"new_client_id": client_id,
"new_client_name": client_name,
})
)
async def leave_lobby(self, lobby_id, client_id) -> None:
try:
# get client name BEFORE deleting the client...
client_name = self.get_client_name(lobby_id, client_id)
del self.active_lobbies[lobby_id].connected_clients[client_id]
await self.broadcast_message(
lobby_id,
json.dumps({
"response": "client_left_lobby",
"status": "ok",
"client_name": client_name,
}),
)
print(f"Deleted client {client_id} from lobby {lobby_id}")
except KeyError:
print(f"Client with ID {client_id} in lobby {lobby_id} not found, could not be deleted")
def get_lobby_player_count(self, lobby_id) -> int:
return len(self.active_lobbies[lobby_id].connected_clients)
def get_client_name(self, lobby_id, client_id) -> str:
return self.active_lobbies[lobby_id].connected_clients[client_id].client_name
def get_lobby_host_client_id(self, lobby_id) -> str:
return self.active_lobbies[lobby_id].host_client_id
async def send_message(self, lobby_id, client_id, message) -> None:
await self.active_lobbies[lobby_id].connected_clients[client_id].websocket.send(message)
async def broadcast_message(self, lobby_id, message) -> None:
connected_clients = self.active_lobbies[lobby_id].connected_clients
for client_id in connected_clients:
await connected_clients[client_id].websocket.send(message)
# class ClientConnection:
# def __init__(self, connection, address, lobby_manager):
# self.connection = connection
# self.address = address
# self.lobby_manager = lobby_manager
# self.listen_client()
# # Listens to a connected TCP client.
# def listen_client(self) -> None:
# try:
# print(f"Connected to {self.address[0]}:{self.address[1]}")
# received_data = ""
# while True:
# data = self.connection.recv(1)
# received_data += data.decode("utf-8")
# if received_data[-1] == "}":
# print(received_data)
# self.process_input(received_data)
# received_data = ""
# if not data:
# break
# except IndexError:
# print("Client force-disconnected")
# except ConnectionResetError:
# print("Client force-disconnected")
# finally:
# self.connection.close()
# print(f"Closing connection to {self.address[0]}:{self.address[1]}")
lobby_manager = LobbyManager()
async def listen_websocket() -> None:
async with serve(start_listen_client_websocket, "localhost", 9974) as server:
await server.serve_forever()
async def start_listen_client_websocket(websocket) -> None:
async for message in websocket:
# await
await process_input(message, websocket)
async def process_input(message: str, websocket) -> None:
data_object = json.loads(message)
if data_object["response"] == "create_lobby":
new_lobby_id = lobby_manager.get_unique_lobby_id()
new_client_id = lobby_manager.get_unique_client_id(new_lobby_id)
print(new_client_id + " is creating lobby " + new_lobby_id)
lobby_manager.create_lobby(
new_lobby_id,
new_client_id,
)
await lobby_manager.join_lobby(
new_lobby_id,
new_client_id,
data_object["client_name"],
websocket,
)
await lobby_manager.send_message(
new_lobby_id,
new_client_id,
json.dumps({
"response": "create_lobby",
"status": "ok",
"lobby_id": new_lobby_id,
"client_id": new_client_id,
}),
)
elif data_object["response"] == "join_lobby":
print("joining lobby")
lobby_id = data_object["lobby_id"]
new_client_id = lobby_manager.get_unique_client_id(lobby_id)
await lobby_manager.join_lobby(
lobby_id,
new_client_id,
data_object["client_name"],
websocket,
)
await lobby_manager.send_message(
lobby_id,
new_client_id,
json.dumps({
"response": "join_lobby",
"status": "ok",
"client_id": new_client_id,
}),
)
# send message to all connected clients
elif data_object["response"] == "leave_lobby":
print("leaving lobby")
lobby_id = data_object["lobby_id"]
host_client_id = lobby_manager.get_lobby_host_client_id(lobby_id)
if host_client_id == data_object["client_id"]:
# client is host; close lobby
await lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
await lobby_manager.broadcast_message(
lobby_id,
json.dumps({
"response": "leave_lobby_request",
})
)
if lobby_manager.get_lobby_player_count(lobby_id) == 0:
lobby_manager.delete_lobby(lobby_id)
else:
# client is not host; client leaves only
await lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
elif data_object["response"] == "send_chat_message":
print("relaying chat message")
await lobby_manager.broadcast_message(
data_object["lobby_id"],
json.dumps({
"response": "receive_chat_message",
"message": data_object["message"],
"client_name": lobby_manager.get_client_name(data_object["lobby_id"], data_object["client_id"]),
})
)
if __name__ == '__main__':
if len(sys.argv) < 2:
@@ -189,6 +253,13 @@ if __name__ == '__main__':
sys.exit(1)
port = int(sys.argv[1])
reactor.listenUDP(port, ServerProtocol())
# tcp_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# server_address = ('168.119.97.227', port)
# tcp_socket.bind(server_address)
# tcp_socket.listen(1)
# tcp_socket.settimeout(0.5)
print('Listening on *:%d' % (port))
reactor.run()
# listen()
asyncio.run(listen_websocket())